Simon Aumar

CreatureHAT-TG2014

Medium humanoid, chaotic good

Armor Class
12
Hit Points
99 (18d8 + 18)
Speed
30 ft.
Challenge
5 (1,800 XP)
STR
8
-1
DEX
14
+2
CON
13
+1
INT
16
+3
WIS
12
+1
CHA
17
+3
Saving Throws
Cha +6, Con +4
Skills
Arcana +6, History +6, Religion +6, Survival +4, Deception +6
Senses
darkvision 60 ft., passive Perception 11
Languages
Common, Draconic, Elvish

Traits

Fey Ancestry.

Simon has advantage on saving throws he makes to avoid or end the charmed condition on himself, and magic can't put him to sleep.

Special Equipment.

Simon carries a bag of holding, two pairs of sending stones, and a deathly token (see Spellcasting).

Wild Magic.

When Simon takes 20 or more damage from a single source or takes damage from a critical hit, he must roll on the Wild Magic Surge table in the Player's Handbook.

Actions

Multiattack.

Simon makes three Quarterstaff or Chaos Bolt attacks. He can replace one attack with one use of Spellcasting.

Quarterstaff.

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands, plus 11 (2d10) force damage.

Chaos Bolt.

Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 14 (2d10 + 3) damage of a random type determined by rolling a d8: 1, acid; 2, cold; 3, fire; 4, force; 5, lightning; 6, poison; 7, psychic; 8, thunder.

Reactions

Sheltering Shield (3/Day).

When Simon or another creature he can see within 10 feet of himself would take damage, he conjures a shimmering, 10-foot-radius sphere of magical force centered on himself. Creatures inside the sphere have resistance to the damage that triggered this reaction.

Spellcasting

Spellcasting.

Roll a d6. On a roll of 1, Simon must roll on the Wild Magic Surge table in the Player's Handbook. On a roll of 2 or higher, Simon casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):

Raw data
{
  "ac": [
    12
  ],
  "cr": "5",
  "hp": {
    "average": 99,
    "formula": "18d8 + 18"
  },
  "cha": 17,
  "con": 13,
  "dex": 14,
  "int": 16,
  "str": 8,
  "wis": 12,
  "name": "Simon Aumar",
  "save": {
    "cha": "+6",
    "con": "+4"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "sorcerer"
    ],
    "type": "humanoid"
  },
  "skill": {
    "arcana": "+6",
    "history": "+6",
    "religion": "+6",
    "survival": "+4",
    "deception": "+6"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Fey Ancestry",
      "entries": [
        "Simon has advantage on saving throws he makes to avoid or end the {@condition charmed} condition on himself, and magic can't put him to sleep."
      ]
    },
    {
      "name": "Special Equipment",
      "entries": [
        "Simon carries a {@item bag of holding}, two pairs of {@item sending stones}, and a deathly token (see Spellcasting)."
      ]
    },
    {
      "name": "Wild Magic",
      "entries": [
        "When Simon takes 20 or more damage from a single source or takes damage from a critical hit, he must roll on the Wild Magic Surge table in the Player's Handbook."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Simon makes three Quarterstaff or Chaos Bolt attacks. He can replace one attack with one use of Spellcasting."
      ]
    },
    {
      "name": "Quarterstaff",
      "entries": [
        "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d6 - 1}) bludgeoning damage, or 3 ({@damage 1d8 - 1}) bludgeoning damage if used with two hands, plus 11 ({@damage 2d10}) force damage."
      ]
    },
    {
      "name": "Chaos Bolt",
      "entries": [
        "{@atk rs} {@hit 6} to hit, range 60 ft., one target. {@h}14 ({@damage 2d10 + 3}) damage of a random type determined by rolling a {@dice d8}: 1, acid; 2, cold; 3, fire; 4, force; 5, lightning; 6, poison; 7, psychic; 8, thunder."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "HAT-TG",
  "passive": 11,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW"
  ],
  "reaction": [
    {
      "name": "Sheltering Shield (3/Day)",
      "entries": [
        "When Simon or another creature he can see within 10 feet of himself would take damage, he conjures a shimmering, 10-foot-radius sphere of magical force centered on himself. Creatures inside the sphere have resistance to the damage that triggered this reaction."
      ]
    }
  ],
  "alignment": [
    "C",
    "G"
  ],
  "languages": [
    "Common",
    "Draconic",
    "Elvish"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Fey Ancestry"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "O"
  ],
  "languageTags": [
    "C",
    "DR",
    "E"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell mage hand}",
        "{@spell minor illusion}",
        "{@spell prestidigitation}",
        "{@spell speak with dead} (Simon must be holding his deathly token to cast this spell)"
      ],
      "daily": {
        "1e": [
          "{@spell Bigby's hand}",
          "{@spell major image}"
        ],
        "2e": [
          "{@spell fog cloud}",
          "{@spell mage armor}",
          "{@spell magic missile}",
          "{@spell spider climb}"
        ]
      },
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "Roll a {@dice d6}. On a roll of 1, Simon must roll on the Wild Magic Surge table in the Player's Handbook. On a roll of 2 or higher, Simon casts one of the following spells, using Charisma as the spellcasting ability (spell save {@dc 14}):"
      ]
    }
  ],
  "attachedItems": [
    "quarterstaff|phb"
  ],
  "hasFluffImages": true,
  "damageTagsSpell": [
    "B",
    "O"
  ],
  "isNamedCreature": true,
  "spellcastingTags": [
    "O"
  ]
}