Small/Medium humanoid, any alignment
- Armor Class
- 13
- Hit Points
- 66 (12d8 + 12)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP)
- Saving Throws
- Cha +5, Dex +5, Wis +2
- Skills
- Deception +5, Persuasion +7, Performance +7
- Senses
- passive Perception 10
- Languages
- Common plus any two languages
Actions
Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 5 (1d8 + 3) piercing damage plus 10 (3d6) psychic damage.
Bonus Actions
The pledgemage hurls magical insults at one creature it can see within 30 feet of itself. The target must succeed on a DC 13 Wisdom saving throw or become frightened of the pledgemage for 1 minute. While frightened in this way, the target can't take reactions, its speed is halved, and any hit the pledgemage scores against the creature is a critical hit. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Reactions
When a creature the pledgemage can see within 30 feet of it fails a saving throw, the pledgemage magically weaves together stirring prose, allowing the creature to reroll the saving throw and use the higher result.
Spellcasting
The pledgemage casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):