Sildar Hallwinter

CreatureLMoPp. 612014

Medium humanoid, neutral good

Armor Class
16 (chain mail)
Hit Points
27 (5d8 + 5)
Speed
30 ft.
Challenge
1 (200 XP)
STR
13
+1
DEX
10
+0
CON
12
+1
INT
10
+0
WIS
11
+0
CHA
10
+0
Saving Throws
Con +3, Str +3
Skills
Perception +2
Senses
passive Perception 12
Languages
Common

Actions

Multiattack.

Sildar makes two melee attacks.

Longsword.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

Heavy Crossbow.

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Reactions

Parry.

When an attacker hits Sildar with a melee attack and Sildar can see the attacker, he can roll 1d6 and add the number rolled to his AC against the triggering attack, provided that he's wielding a melee weapon.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "{@item chain mail|phb}"
      ]
    }
  ],
  "cr": "1",
  "hp": {
    "average": 27,
    "formula": "5d8 + 5"
  },
  "cha": 10,
  "con": 12,
  "dex": 10,
  "int": 10,
  "str": 13,
  "wis": 11,
  "name": "Sildar Hallwinter",
  "page": 61,
  "save": {
    "con": "+3",
    "str": "+3"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "human"
    ],
    "type": "humanoid"
  },
  "isNpc": true,
  "skill": {
    "perception": "+2"
  },
  "speed": {
    "walk": 30
  },
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Sildar makes two melee attacks."
      ]
    },
    {
      "name": "Longsword",
      "entries": [
        "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 1}) slashing damage."
      ]
    },
    {
      "name": "Heavy Crossbow",
      "entries": [
        "{@atk rw} {@hit 2} to hit, range 100/400 ft., one target. {@h}5 ({@damage 1d10}) piercing damage."
      ]
    }
  ],
  "source": "LMoP",
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RNG",
    "RW"
  ],
  "reaction": [
    {
      "name": "Parry",
      "entries": [
        "When an attacker hits Sildar with a melee attack and Sildar can see the attacker, he can roll {@dice 1d6} and add the number rolled to his AC against the triggering attack, provided that he's wielding a melee weapon."
      ]
    }
  ],
  "alignment": [
    "N",
    "G"
  ],
  "languages": [
    "Common"
  ],
  "actionTags": [
    "Multiattack",
    "Parry"
  ],
  "damageTags": [
    "P",
    "S"
  ],
  "reprintedAs": [
    "Sildar Hallwinter|PaBTSO"
  ],
  "languageTags": [
    "C"
  ],
  "attachedItems": [
    "heavy crossbow|phb",
    "longsword|phb"
  ],
  "isNamedCreature": true
}