Large fiend, chaotic evil
- Armor Class
- 14 (natural armor)
- Hit Points
- 110 (13d10 + 39)
- Speed
- 40 ft.
- Challenge
- 8 (3,900 XP)
STR
18
+4
DEX
13
+1
CON
17
+3
INT
7
-2
WIS
14
+2
CHA
9
-1
- Saving Throws
- Con +6, Dex +4, Wis +5
- Damage Resistances
- cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
- Damage Immunities
- poison
- Condition Immunities
- charmed; frightened; poisoned
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Abyssal, Gnoll, telepathy 120 ft.
Traits
Rampage.
When it reduces a creature to 0 hit points with a melee attack on its turn, the shoosuva can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack.
The shoosuva makes two attacks: one with its bite and one with its tail stinger.
Bite.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 26 (4d10 + 4) piercing damage.
Tail Stinger.
Melee Weapon Attack: +7 to hit, reach 15 ft., one creature. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned, the target is also paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.