Huge aberration, chaotic evil
- Armor Class
- 15
- Hit Points
- 172 (15d12 + 75)
- Speed
- swim 30 ft., 30 ft., climb 30 ft.
- Challenge
- 11 (7,200 XP)
- Saving Throws
- Con +9, Dex +7
- Damage Resistances
- bludgeoning; piercing; slashing
- Damage Immunities
- cold
- Condition Immunities
- grappled; prone; restrained
- Senses
- Darkvision 120 ft., passive Perception 13
- Languages
- Deep Speech; telepathy 60 ft.
Traits
The shoggoth can breathe air and water.
The shoggoth can mimic voices and animal sounds. A creature that hears this mimicry can tell it is an imitation only with a successful DC 13 Wisdom (Insight) check.
The shoggoth has Disadvantage on saving throws to avoid or end the Charmed condition.
Actions
The shoggoth makes three Pseudopod attacks. It can replace one attack with a use of Suction Burst if available.
Melee Attack Roll: +10, reach 15 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 11 (2d10) Thunder damage, and the creature has the Grappled condition (escape DC 16) from one of four pseudopods.
str DC 18, one creature Grappled by the shoggoth. 22 (4d10) Thunder damage, and the target is repelled from the shoggoth. The target no longer has the Grappled condition, is pushed up to 30 feet straight away from the shoggoth, and has the Deafened and Stunned conditions until the end of its next turn. Half damage only.