Medium humanoid, lawful evil
- Armor Class
- 10, 13
- Hit Points
- 60 (8d8 + 24)
- Speed
- swim 30 ft., 30 ft.
- Challenge
- 4 (1,100 XP)
STR
11
+0
DEX
12
+1
CON
16
+3
INT
14
+2
WIS
10
+0
CHA
17
+3
- Skills
- Arcana +4, Insight +2, Deception +5, Persuasion +5
- Damage Resistances
- acid
- Senses
- passive Perception 10
- Languages
- Aquan, Common
Traits
Amphibious.
Shoalar can breathe air and water.
Actions
Dagger.
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Spellcasting
Innate Spellcasting.
Shoalar's innate spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). He can innately cast the following spells:
Spellcasting.
Shoalar is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He knows the following sorcerer spells: