Medium humanoid, lawful good
- Armor Class
- 16 (chain shirt, shield)
- Hit Points
- 11 (2d8 + 2)
- Speed
- 25 ft.
- Challenge
- 1/8 (25 XP)
STR
13
+1
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
11
+0
CHA
10
+0
- Skills
- Perception +2
- Damage Resistances
- poison
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- any one language (usually Common), Dwarvish
Traits
Dwarven Resilience.
The shield dwarf guard has advantage on saving throws against poison, and has resistance against poison damage.
Actions
Warhammer.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage, or 6 (1d10 + 1) bludgeoning damage if used with two hands.