Medium monstrosity, unaligned
- Armor Class
- 18 (shell plate armor)
- Hit Points
- 32 (5d8 + 10)
- Speed
- swim 40 ft., 0 ft.
- Challenge
- 2 (450 XP)
STR
15
+2
DEX
12
+1
CON
14
+2
INT
3
-4
WIS
10
+0
CHA
7
-2
- Saving Throws
- Str +6
- Skills
- Athletics +6
- Senses
- darkvision 120 ft., passive Perception 10
Traits
Blood Frenzy.
The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Magic Resistance.
The shark has advantage on saving throws against spells and other magical effects.
Water Breathing.
The shark can breathe only underwater.
Actions
Multiattack.
The shark makes two bite attacks.
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage.