Large dragon, neutral good
- Armor Class
- 16 (natural armor)
- Hit Points
- 142 (15d10 + 60)
- Speed
- fly 60 ft., 30 ft.
- Challenge
- 7 (2,900 XP)
- Saving Throws
- Con +7, Dex +4, Int +6
- Skills
- Athletics +7, Acrobatics +7, Performance +6
- Damage Resistances
- force; psychic
- Senses
- blindsight 30 ft., darkvision 120 ft., passive Perception 12
- Languages
- Common, Draconic, telepathy 120 ft.
Traits
Sheldon can breathe normally in a vacuum.
Actions
Sheldon makes either two Bite attacks, two Blueberry Fling attacks, or one of each.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 4 (1d8) psychic damage.
Ranged Weapon Attack: +7 to hit, range 30 ft., one creature. Hit: 11 (2d6 + 4) blueberry damage.
Sheldon exhales a line of magical wind that is 60 feet long and 5 feet wide. Each creature in that area must make a DC 15 Strength saving throw. On a failed save, the creature takes 21 (6d6) force damage, is pushed 15 feet away from Sheldon, and has the prone condition. On a successful save, the creature takes half as much damage only.
Bonus Actions
Sheldon summons a powerful gust of wind and flies up to his speed. This movement doesn't provoke opportunity attacks. At the end of this movement, each creature within 5 feet of Sheldon must succeed on a DC 15 Strength saving throw or have the prone condition, as the wind bursts around Sheldon.
Spellcasting
Sheldon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):