Shator Demodand

CreatureMPPp. 282014

Large fiend, neutral evil

Armor Class
19 (natural armor)
Hit Points
195 (23d10 + 69)
Speed
fly 60 ft., 30 ft.
Challenge
16 (15,000 XP)
STR
24
+7
DEX
15
+2
CON
17
+3
INT
21
+5
WIS
16
+3
CHA
20
+5
Saving Throws
Dex +7, Wis +8
Skills
Stealth +7, Perception +13
Damage Resistances
cold; fire
Damage Immunities
acid; poison
Condition Immunities
charmed; frightened; paralyzed; poisoned; restrained
Senses
truesight 120 ft., passive Perception 23
Languages
Abyssal, Common, Demodand, Infernal, telepathy 120 ft.

Traits

Boundless Movement.

The shator ignores difficult terrain, and magical effects can't reduce its speed. It can spend 5 feet of movement to automatically remove the grappled condition from itself.

Jailer (1/Day).

The shator can cast the imprisonment spell, requiring no material components and using Intelligence as the spellcasting ability (chaining effect only; spell save DC 18).

Liquefaction Ritual.

The shator can perform a 1-minute ritual that turns all willing farastus and kelubars of its choice within 60 feet of itself into a living liquid form. Each liquefied demodand becomes enough liquid to fill a flask. A demodand's liquefaction lasts until a shator uses an action to end it or a creature opens a container holding the liquid. While liquefied in this way, a demodand has the paralyzed condition despite any immunity to that condition, it has immunity to all damage, and any curse affecting it is suspended.

Magic Resistance.

The shator has advantage on saving throws against spells and other magical effects.

Numbing Secretions.

A creature that touches the shator or hits it with a melee attack while within 5 feet of it must succeed on a DC 17 Dexterity saving throw or have disadvantage on attack rolls and its speed halved until the end of its next turn.

Actions

Multiattack.

The shator makes one Bite attack and two Enervating Trident attacks.

Bite.

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7) piercing damage plus 26 (4d12) acid damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or have the paralyzed condition until the start of the shator's next turn.

Enervating Trident.

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) necrotic damage.

Inhibitory Spray 5.

The shator exhales a spray of slime in a line 100 feet long and 5 feet wide. Each creature in that area must make a DC 16 Dexterity saving throw. On a failed save, a creature takes 40 (9d8) acid damage and has the paralyzed condition for 1 minute. The creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage only.

Summon Demodand (1/Day).

The shator has a 50 percent chance of summoning its choice of 1d4 farastu demodands, 1d2 kelubar demodands, or 1 shator demodand. A summoned demodand appears in an unoccupied space within 60 feet of the shator, acts as an ally of the shator, and can't summon other demodands. It remains for 1 minute, until it or the shator dies, or until the shator dismisses it as an action.

Spellcasting

Spellcasting.

The shator casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 18, +10 to hit with spell attacks):

Raw data
{
  "ac": [
    {
      "ac": 19,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "16",
  "hp": {
    "average": 195,
    "formula": "23d10 + 69"
  },
  "cha": 20,
  "con": 17,
  "dex": 15,
  "int": 21,
  "str": 24,
  "wis": 16,
  "name": "Shator Demodand",
  "page": 28,
  "save": {
    "dex": "+7",
    "wis": "+8"
  },
  "size": [
    "L"
  ],
  "type": "fiend",
  "skill": {
    "stealth": "+7",
    "perception": "+13"
  },
  "speed": {
    "fly": 60,
    "walk": 30
  },
  "trait": [
    {
      "name": "Boundless Movement",
      "entries": [
        "The shator ignores difficult terrain, and magical effects can't reduce its speed. It can spend 5 feet of movement to automatically remove the {@condition grappled} condition from itself."
      ]
    },
    {
      "name": "Jailer (1/Day)",
      "entries": [
        "The shator can cast the {@spell imprisonment} spell, requiring no material components and using Intelligence as the spellcasting ability (chaining effect only; spell save {@dc 18})."
      ]
    },
    {
      "name": "Liquefaction Ritual",
      "entries": [
        "The shator can perform a 1-minute ritual that turns all willing farastus and kelubars of its choice within 60 feet of itself into a living liquid form. Each liquefied demodand becomes enough liquid to fill a flask. A demodand's liquefaction lasts until a shator uses an action to end it or a creature opens a container holding the liquid. While liquefied in this way, a demodand has the {@condition paralyzed} condition despite any immunity to that condition, it has immunity to all damage, and any curse affecting it is suspended."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The shator has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Numbing Secretions",
      "entries": [
        "A creature that touches the shator or hits it with a melee attack while within 5 feet of it must succeed on a {@dc 17} Dexterity saving throw or have disadvantage on attack rolls and its speed halved until the end of its next turn."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The shator makes one Bite attack and two Enervating Trident attacks."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d6 + 7}) piercing damage plus 26 ({@damage 4d12}) acid damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or have the {@condition paralyzed} condition until the start of the shator's next turn."
      ]
    },
    {
      "name": "Enervating Trident",
      "entries": [
        "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}18 ({@damage 2d10 + 7}) necrotic damage."
      ]
    },
    {
      "name": "Inhibitory Spray {@recharge 5}",
      "entries": [
        "The shator exhales a spray of slime in a line 100 feet long and 5 feet wide. Each creature in that area must make a {@dc 16} Dexterity saving throw. On a failed save, a creature takes 40 ({@damage 9d8}) acid damage and has the {@condition paralyzed} condition for 1 minute. The creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage only."
      ]
    },
    {
      "name": "Summon Demodand (1/Day)",
      "entries": [
        "The shator has a 50 percent chance of summoning its choice of {@dice 1d4} farastu demodands, {@dice 1d2} kelubar demodands, or 1 shator demodand. A summoned demodand appears in an unoccupied space within 60 feet of the shator, acts as an ally of the shator, and can't summon other demodands. It remains for 1 minute, until it or the shator dies, or until the shator dismisses it as an action."
      ]
    }
  ],
  "immune": [
    "acid",
    "poison"
  ],
  "resist": [
    "cold",
    "fire"
  ],
  "senses": [
    "truesight 120 ft."
  ],
  "source": "MPP",
  "passive": 23,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RCH"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Abyssal",
    "Common",
    "Demodand",
    "Infernal",
    "telepathy 120 ft."
  ],
  "senseTags": [
    "U"
  ],
  "traitTags": [
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "A",
    "N",
    "P"
  ],
  "languageTags": [
    "AB",
    "C",
    "I",
    "TP"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell invisibility} (self only)",
        "{@spell suggestion}"
      ],
      "daily": {
        "1e": [
          "{@spell dispel magic}",
          "{@spell plane shift} (to Carceri only)",
          "{@spell scrying} (as an action)"
        ]
      },
      "ability": "int",
      "displayAs": "action",
      "headerEntries": [
        "The shator casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 18}, {@hit 10} to hit with spell attacks):"
      ]
    }
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "charmed",
    "frightened",
    "paralyzed",
    "poisoned",
    "restrained"
  ],
  "conditionInflict": [
    "paralyzed"
  ],
  "referenceSources": [
    "SatO"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "constitution",
    "dexterity"
  ],
  "conditionInflictSpell": [
    "invisible"
  ],
  "savingThrowForcedSpell": [
    "charisma",
    "wisdom"
  ]
}