Sharkbody Abomination

CreatureEGWp. 2152014

Large aberration, unaligned

Armor Class
12 (natural armor)
Hit Points
45 (6d10 + 12)
Speed
swim 40 ft., 20 ft.
Challenge
2 (450 XP)
STR
18
+4
DEX
13
+1
CON
15
+2
INT
1
-5
WIS
10
+0
CHA
4
-3
Skills
Perception +2
Senses
blindsight 30 ft., passive Perception 12

Traits

Blood Frenzy.

The abomination has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing.

The abomination can breathe only underwater.

Limited Amphibiousness.

The abomination can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Actions

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Raw data
{
  "ac": [
    {
      "ac": 12,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "2",
  "hp": {
    "average": 45,
    "formula": "6d10 + 12"
  },
  "cha": 4,
  "con": 15,
  "dex": 13,
  "int": 1,
  "str": 18,
  "wis": 10,
  "name": "Sharkbody Abomination",
  "page": 215,
  "size": [
    "L"
  ],
  "type": "aberration",
  "skill": {
    "perception": "+2"
  },
  "speed": {
    "swim": 40,
    "walk": 20
  },
  "trait": [
    {
      "name": "Blood Frenzy",
      "entries": [
        "The abomination has advantage on melee attack rolls against any creature that doesn't have all its hit points."
      ]
    },
    {
      "name": "Water Breathing",
      "entries": [
        "The abomination can breathe only underwater."
      ]
    },
    {
      "name": "Limited Amphibiousness",
      "entries": [
        "The abomination can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage."
      ]
    }
  ],
  "senses": [
    "blindsight 30 ft."
  ],
  "source": "EGW",
  "_isCopy": true,
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "U"
  ],
  "senseTags": [
    "B"
  ],
  "traitTags": [
    "Water Breathing"
  ],
  "damageTags": [
    "P"
  ],
  "referenceSources": [
    "ToR"
  ]
}