Shanzezim

CreatureVEoRp. 222014

Large elemental, chaotic neutral

Armor Class
17 (natural armor)
Hit Points
229 (17d10 + 136)
Speed
fly 60 ft., swim 90 ft., 30 ft.
Challenge
11 (7,200 XP)
STR
22
+6
DEX
12
+1
CON
26
+8
INT
18
+4
WIS
17
+3
CHA
18
+4
Saving Throws
Cha +8, Dex +5, Wis +7
Damage Resistances
acid; cold; lightning
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 13
Languages
Aquan

Traits

Amphibious.

Shanzezim can breathe air and water.

Elemental Demise.

If Shanzezim dies, its body disintegrates into a burst of water and foam, leaving behind only equipment Shanzezim was wearing or carrying.

Actions

Multiattack.

Shanzezim makes two trident attacks.

Trident.

Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 13 (2d6 + 6) piercing damage, or 15 (2d8 + 6) piercing damage if used with two hands to make a melee attack.

Water Jet.

Shanzezim magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw. On a failure, a target takes 21 (6d6) bludgeoning damage and, if it is Huge or smaller, is pushed up to 20 feet away from Shanzezim and knocked prone. On a success, a target takes half the bludgeoning damage, but is neither pushed nor knocked prone.

Spellcasting

Innate Spellcasting.

Shanzezim's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "11",
  "hp": {
    "average": 229,
    "formula": "17d10 + 136"
  },
  "cha": 18,
  "con": 26,
  "dex": 12,
  "int": 18,
  "str": 22,
  "wis": 17,
  "name": "Shanzezim",
  "page": 22,
  "save": {
    "cha": "+8",
    "dex": "+5",
    "wis": "+7"
  },
  "size": [
    "L"
  ],
  "type": "elemental",
  "group": [
    "Genies"
  ],
  "isNpc": true,
  "speed": {
    "fly": 60,
    "swim": 90,
    "walk": 30
  },
  "trait": [
    {
      "name": "Amphibious",
      "entries": [
        "Shanzezim can breathe air and water."
      ]
    },
    {
      "name": "Elemental Demise",
      "entries": [
        "If Shanzezim dies, its body disintegrates into a burst of water and foam, leaving behind only equipment Shanzezim was wearing or carrying."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Shanzezim makes two trident attacks."
      ]
    },
    {
      "name": "Trident",
      "entries": [
        "{@atk mw,rw} {@hit 10} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage, or 15 ({@damage 2d8 + 6}) piercing damage if used with two hands to make a melee attack."
      ]
    },
    {
      "name": "Water Jet",
      "entries": [
        "Shanzezim magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 16} Dexterity saving throw. On a failure, a target takes 21 ({@damage 6d6}) bludgeoning damage and, if it is Huge or smaller, is pushed up to 20 feet away from Shanzezim and knocked {@condition prone}. On a success, a target takes half the bludgeoning damage, but is neither pushed nor knocked {@condition prone}."
      ]
    }
  ],
  "resist": [
    "acid",
    "cold",
    "lightning"
  ],
  "senses": [
    "blindsight 30 ft.",
    "darkvision 120 ft."
  ],
  "source": "VEoR",
  "_isCopy": true,
  "passive": 13,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW",
    "RW",
    "THW"
  ],
  "alignment": [
    "C",
    "N"
  ],
  "languages": [
    "Aquan"
  ],
  "senseTags": [
    "B",
    "SD"
  ],
  "traitTags": [
    "Amphibious"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "P"
  ],
  "languageTags": [
    "AQ"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell create or destroy water}",
        "{@spell detect evil and good}",
        "{@spell detect magic}",
        "{@spell fog cloud}",
        "{@spell purify food and drink}"
      ],
      "daily": {
        "1e": [
          "{@spell conjure elemental} ({@creature water elemental} only)",
          "{@spell control water}",
          "{@spell gaseous form}",
          "{@spell invisibility}",
          "{@spell plane shift}"
        ],
        "3e": [
          "{@spell tongues}",
          "{@spell water breathing}",
          "{@spell water walk}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "Shanzezim's innate spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "attachedItems": [
    "trident|phb"
  ],
  "damageTagsSpell": [
    "B"
  ],
  "isNamedCreature": true,
  "conditionInflict": [
    "prone"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "dexterity"
  ],
  "conditionInflictSpell": [
    "invisible"
  ],
  "savingThrowForcedSpell": [
    "charisma",
    "strength"
  ]
}