Shambling Mound

CreatureXMMp. 2762024SRD

Large plant, unaligned

Armor Class
15
Hit Points
110 (13d10 + 39)
Speed
swim 20 ft., 30 ft.
Challenge
5 (1,800 XP)
STR
18
+4
DEX
8
-1
CON
16
+3
INT
5
-3
WIS
10
+0
CHA
5
-3
Skills
Stealth +3
Damage Resistances
cold; fire
Damage Immunities
lightning
Condition Immunities
deafened; exhaustion
Senses
Blindsight 60 ft., passive Perception 10

Traits

Lightning Absorption.

Whenever the shambling mound is subjected to Lightning damage, it regains a number of Hit Points equal to the Lightning damage dealt.

Actions

Multiattack.

The shambling mound makes three Charged Tendril attacks. It can replace one attack with a use of Engulf.

Charged Tendril.

Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 5 (2d4) Lightning damage. If the target is a Medium or smaller creature, the shambling mound pulls the target 5 feet straight toward itself.

Engulf.

str DC 15, one Medium or smaller creature within 5 feet. The target is pulled into the shambling mound's space and has the Grappled condition (escape DC 14). Until the grapple ends, the target has the Blinded and Restrained conditions, and it takes 10 (3d6) Lightning damage at the start of each of its turns. When the shambling mound moves, the Grappled target moves with it, costing it no extra movement. The shambling mound can have only one creature Grappled by this action at a time.

Raw data
{
  "ac": [
    15
  ],
  "cr": "5",
  "hp": {
    "average": 110,
    "formula": "13d10 + 39"
  },
  "cha": 5,
  "con": 16,
  "dex": 8,
  "int": 5,
  "str": 18,
  "wis": 10,
  "name": "Shambling Mound",
  "page": 276,
  "size": [
    "L"
  ],
  "type": "plant",
  "skill": {
    "stealth": "+3"
  },
  "speed": {
    "swim": 20,
    "walk": 30
  },
  "srd52": true,
  "trait": [
    {
      "name": "Lightning Absorption",
      "entries": [
        "Whenever the shambling mound is subjected to Lightning damage, it regains a number of {@variantrule Hit Points|XPHB} equal to the Lightning damage dealt."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The shambling mound makes three Charged Tendril attacks. It can replace one attack with a use of Engulf."
      ]
    },
    {
      "name": "Charged Tendril",
      "entries": [
        "{@atkr m} {@hit 7}, reach 10 ft. {@h}7 ({@damage 1d6 + 4}) Bludgeoning damage plus 5 ({@damage 2d4}) Lightning damage. If the target is a Medium or smaller creature, the shambling mound pulls the target 5 feet straight toward itself."
      ]
    },
    {
      "name": "Engulf",
      "entries": [
        "{@actSave str} {@dc 15}, one Medium or smaller creature within 5 feet. {@actSaveFail} The target is pulled into the shambling mound's space and has the {@condition Grappled|XPHB} condition (escape {@dc 14}). Until the grapple ends, the target has the {@condition Blinded|XPHB} and {@condition Restrained|XPHB} conditions, and it takes 10 ({@damage 3d6}) Lightning damage at the start of each of its turns. When the shambling mound moves, the {@condition Grappled|XPHB} target moves with it, costing it no extra movement. The shambling mound can have only one creature {@condition Grappled|XPHB} by this action at a time."
      ]
    }
  ],
  "immune": [
    "lightning"
  ],
  "resist": [
    "cold",
    "fire"
  ],
  "senses": [
    "Blindsight 60 ft."
  ],
  "source": "XMM",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MA",
    "RCH"
  ],
  "alignment": [
    "U"
  ],
  "senseTags": [
    "B"
  ],
  "soundClip": {
    "path": "bestiary/shambling-mound.opus",
    "type": "internal"
  },
  "traitTags": [
    "Damage Absorption"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "L"
  ],
  "environment": [
    "forest",
    "swamp"
  ],
  "basicRules2024": true,
  "hasFluffImages": true,
  "conditionImmune": [
    "deafened",
    "exhaustion"
  ],
  "conditionInflict": [
    "grappled"
  ],
  "referenceSources": [
    "DrDe",
    "DrDe-FWtVC",
    "FRAiF",
    "RHW"
  ],
  "savingThrowForced": [
    "strength"
  ]
}