Medium/Small humanoid, neutral
- Armor Class
- 17
- Hit Points
- 5 plus five times your Captain level (the shaman has a number of Hit Dice [d8s] equal to your Captain level)
- Speed
- 30 ft.
- Proficiency Bonus
- equals your Proficiency Bonus
- Saving Throws
- Int 1+PB, Wis 3+PB
- Skills
- Nature +3, Animal handling +5
- Senses
- passive Perception 13, passive Perception 13
- Languages
- Common plus one other language
Traits
Simple weapons; Light armor, Shields
The shaman has a +1 bonus to its spell attack rolls and spell save DC. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13.
Actions
Melee Attack Roll: Bonus equals your Charisma modifier plus your Proficiency Bonus, reach 5 ft. Hit: 1d8 plus your Charisma modifier Bludgeoning damage.
dex DC equals your Cohort save DC, one creature within 60 feet. 1d6 plus your Charisma modifier Piercing damage and the target's Speed is halved until the start of the shaman's next turn.
Bonus Actions
The shaman's Shillelagh and Thorny Grasp deal an extra 1d8 Cold, Fire, Lightning, or Thunder damage.
Spellcasting
The shaman casts one of the following spells, using your Charisma as the spellcasting ability (spell save DC equals your Cohort save DC).
The shaman casts Barkskin on itself (included in AC), using the same spellcasting ability as Spellcasting.