Huge giant, chaotic good
- Armor Class
- 16 (scale mail)
- Hit Points
- 230 (20d12 + 100)
- Speed
- swim 50 ft., 50 ft.
- Challenge
- 13 (10,000 XP)
- Saving Throws
- Cha +9, Con +10, Str +14, Wis +9
- Skills
- Athletics +14, Perception +9, Animal handling +9
- Damage Resistances
- cold
- Damage Immunities
- lightning; thunder
- Senses
- passive Perception 19
- Languages
- Common, Giant
Traits
A skilled rider of rocs and whales, Shaldoor believes that Annam the All-Father shattered the ordning to push giants into war against the dragons. She is thrilled to be on the front lines in this great conflict!
Ideal: "Giants are made for war—storm giants most of all!"
Bond: "Ostoria is gone, yet I long for the return of a mighty giant empire."
Flaw: "I like to rain destruction down upon my enemies, and I never show them mercy."
Shaldoor can breathe air and water.
Actions
Shaldoor makes two greatsword attacks.
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
Shaldoor hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
Spellcasting
Shaldoor casts one of the following spells, requiring no material spell components and using Charisma as the spellcasting ability (spell save DC 17):