Large celestial, lawful good
- Armor Class
- 21 (natural armor)
- Hit Points
- 243 (18d10 + 144)
- Speed
- fly 150 ft., 50 ft.
- Challenge
- 21 (33,000 XP)
- Saving Throws
- Cha +17, Int +14, Wis +14
- Skills
- Perception +14
- Damage Resistances
- radiant; bludgeoning, piercing, slashing from nonmagical attacks
- Damage Immunities
- necrotic; poison
- Condition Immunities
- charmed; exhaustion; frightened; poisoned
- Senses
- truesight 120 ft., passive Perception 24
- Languages
- all, telepathy 120 ft.
Traits
Shalai's weapon attacks are magical. When Shalai hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack).
Shalai knows if it hears a lie.
Shalai has advantage on saving throws against spells and other magical effects.
Actions
Shalai makes two greatsword attacks.
Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage plus 27 (6d8) radiant damage.
Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 27 (6d8) radiant damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.
Shalai releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If Shalai can see the sword, Shalai can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to Shalai's hands. If the hovering sword is targeted by any effect, Shalai is considered to be holding it. The hovering sword falls if Shalai dies.
Shalai touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Legendary Actions
Shalai magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Shalai emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.
Shalai targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.
Spellcasting
Shalai's spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components: