Huge giant, chaotic evil
- Armor Class
- 14
- Hit Points
- 172 (15d12 + 75)
- Speed
- 40 ft.
- Challenge
- 8 (3,900 XP)
STR
22
+6
DEX
14
+2
CON
20
+5
INT
7
-2
WIS
19
+4
CHA
8
-1
- Saving Throws
- Con +8, Wis +7
- Senses
- Darkvision 120 ft., passive Perception 14
- Languages
- Giant
Actions
Multiattack.
The giant makes three attacks, using Tree Club or Boulder in any combination.
Tree Club.
Melee Attack Roll: +9, reach 15 ft. Hit: 17 (2d10 + 6) Bludgeoning damage.
Boulder.
Ranged Attack Roll: +9, range 60/240 ft. Hit: 13 (2d6 + 6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Wild Magic Cataclysm 5.
dex DC 15, each creature in a 20-foot-radius Sphere centered on a point within 120 feet. 28 (8d6) damage (roll 1d4 to determine damage type: 1—Acid; 2—Fire; 3—Lightning; 4—Thunder). Half damage.