Shadowghast

CreatureEGWp. 2992014

Medium undead, chaotic evil

Armor Class
15
Hit Points
49 (9d8 + 9)
Speed
35 ft.
Challenge
5 (1,800 XP)
STR
14
+2
DEX
20
+5
CON
12
+1
INT
12
+1
WIS
11
+0
CHA
8
-1
Skills
Stealth +8, Perception +3
Damage Resistances
necrotic
Damage Immunities
poison
Condition Immunities
charmed; exhaustion; poisoned
Senses
darkvision 60 ft., passive Perception 13

Traits

Stench.

Any creature that starts its turn within 5 feet of the shadowghast must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to this Stench for 24 hours.

Shadow Stealth.

While in dim light or darkness, the shadowghast can take the Hide action as a bonus action.

Actions

Multiattack.

The shadowghast makes two attacks: one with its bite and one with its claws.

Bite.

Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 11 (2d8 + 2) slashing damage plus 5 (1d10) necrotic damage.

Claws.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Raw data
{
  "ac": [
    15
  ],
  "cr": "5",
  "hp": {
    "average": 49,
    "formula": "9d8 + 9"
  },
  "cha": 8,
  "con": 12,
  "dex": 20,
  "int": 12,
  "str": 14,
  "wis": 11,
  "name": "Shadowghast",
  "page": 299,
  "size": [
    "M"
  ],
  "type": "undead",
  "skill": {
    "stealth": "+8",
    "perception": "+3"
  },
  "speed": {
    "walk": 35
  },
  "trait": [
    {
      "name": "Stench",
      "entries": [
        "Any creature that starts its turn within 5 feet of the shadowghast must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to this Stench for 24 hours."
      ]
    },
    {
      "name": "Shadow Stealth",
      "entries": [
        "While in dim light or darkness, the shadowghast can take the {@action Hide} action as a bonus action."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The shadowghast makes two attacks: one with its bite and one with its claws."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}11 ({@damage 2d8 + 2}) slashing damage plus 5 ({@damage 1d10}) necrotic damage."
      ]
    },
    {
      "name": "Claws",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage. If the target is a creature other than an undead, it must succeed on a {@dc 12} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "resist": [
    "necrotic"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "EGW",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "senseTags": [
    "D"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "N",
    "S"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "poisoned"
  ],
  "conditionInflict": [
    "paralyzed",
    "poisoned"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}