Medium undead, chaotic evil
- Armor Class
- 12
- Hit Points
- 27 (5d8 + 5)
- Speed
- 40 ft.
- Challenge
- 1/2 (100 XP)
STR
6
-2
DEX
14
+2
CON
13
+1
INT
6
-2
WIS
10
+0
CHA
8
-1
- Skills
- Stealth +6
- Damage Resistances
- acid; cold; fire; lightning; thunder
- Damage Immunities
- necrotic; poison
- Damage Vulnerabilities
- radiant
- Condition Immunities
- exhaustion; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained; unconscious
- Senses
- Darkvision 60 ft., passive Perception 10
Traits
Amorphous.
The shadow can move through a space as narrow as 1 inch without expending extra movement to do so.
Sunlight Weakness.
While in sunlight, the shadow has Disadvantage on D20 Tests.
Actions
Draining Swipe.
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Necrotic damage, and the target's Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4 hours later.