Shadow Spirit (Fear)

CreatureTCEp. 1142014

Medium monstrosity, unaligned

Armor Class
undefined
Hit Points
35 + 15 for each spell level above 3rd
Speed
40 ft.
STR
13
+1
DEX
16
+3
CON
15
+2
INT
4
-3
WIS
10
+0
CHA
16
+3
Damage Resistances
necrotic
Condition Immunities
frightened
Senses
darkvision 120 ft., passive Perception 10
Languages
understands the languages you speak

Actions

Multiattack.

The spirit makes a number of attacks equal to half this spell's level (rounded down).

Chilling Rend.

Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 1d12 + 3 + summonSpellLevel cold damage.

Dreadful Scream (1/Day).

The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Shadow Stealth.

While in dim light or darkness, the spirit takes the Hide action.

Raw data
{
  "ac": [
    {
      "special": "11 + the level of the spell (natural armor)"
    }
  ],
  "hp": {
    "special": "35 + 15 for each spell level above 3rd"
  },
  "cha": 16,
  "con": 15,
  "dex": 16,
  "int": 4,
  "str": 13,
  "wis": 10,
  "name": "Shadow Spirit (Fear)",
  "page": 114,
  "size": [
    "M"
  ],
  "type": "monstrosity",
  "bonus": [
    {
      "name": "Shadow Stealth",
      "entries": [
        "While in dim light or darkness, the spirit takes the {@action Hide} action."
      ]
    }
  ],
  "speed": {
    "walk": 40
  },
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The spirit makes a number of attacks equal to half this spell's level (rounded down)."
      ]
    },
    {
      "name": "Chilling Rend",
      "entries": [
        "{@atk mw} {@hitYourSpellAttack} to hit, reach 5 ft., one target. {@h}{@damage 1d12 + 3 + summonSpellLevel} cold damage."
      ]
    },
    {
      "name": "Dreadful Scream (1/Day)",
      "entries": [
        "The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be {@condition frightened} for 1 minute. The {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      ]
    }
  ],
  "resist": [
    "necrotic"
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "TCE",
  "_isCopy": true,
  "passive": 10,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "U"
  ],
  "languages": [
    "understands the languages you speak"
  ],
  "senseTags": [
    "SD"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "C"
  ],
  "languageTags": [
    "C"
  ],
  "conditionImmune": [
    "frightened"
  ],
  "summonedBySpell": "Summon Shadowspawn|TCE",
  "conditionInflict": [
    "frightened"
  ],
  "_versionBase_hash": "shadow%20spirit_tce",
  "_versionBase_name": "Shadow Spirit",
  "_versionBase_source": "TCE",
  "summonedBySpellLevel": 3,
  "_versionBase_hasToken": true,
  "_versionBase_isVersion": true,
  "_versionBase_hasFluffImages": true
}