Shadow Mastiff

CreatureVGMp. 1902014

Medium monstrosity, neutral evil

Armor Class
12
Hit Points
33 (6d8 + 6)
Speed
40 ft.
Challenge
2 (450 XP)
STR
16
+3
DEX
14
+2
CON
13
+1
INT
5
-3
WIS
12
+1
CHA
5
-3
Skills
Stealth +6, Perception +3
Damage Resistances
bludgeoning, piercing, slashing from nonmagical attacks while in dim light or darkness
Senses
darkvision 60 ft., passive Perception 13

Traits

Ethereal Awareness.

The shadow mastiff can see ethereal creatures and objects.

Keen Hearing and Smell.

The shadow mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Shadow Blend.

While in dim light or darkness, the shadow mastiff can use a bonus action to become invisible, along with anything it is wearing or carrying. The invisibility lasts until the shadow mastiff uses a bonus action to end it or until the shadow mastiff attacks, is in bright light, or is incapacitated.

Sunlight Weakness.

While in bright light created by sunlight, the shadow mastiff has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Raw data
{
  "ac": [
    12
  ],
  "cr": "2",
  "hp": {
    "average": 33,
    "formula": "6d8 + 6"
  },
  "cha": 5,
  "con": 13,
  "dex": 14,
  "int": 5,
  "str": 16,
  "wis": 12,
  "name": "Shadow Mastiff",
  "page": 190,
  "size": [
    "M"
  ],
  "type": "monstrosity",
  "skill": {
    "stealth": "+6",
    "perception": "+3"
  },
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Ethereal Awareness",
      "entries": [
        "The shadow mastiff can see ethereal creatures and objects."
      ]
    },
    {
      "name": "Keen Hearing and Smell",
      "entries": [
        "The shadow mastiff has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell."
      ]
    },
    {
      "name": "Shadow Blend",
      "entries": [
        "While in dim light or darkness, the shadow mastiff can use a bonus action to become {@condition invisible}, along with anything it is wearing or carrying. The invisibility lasts until the shadow mastiff uses a bonus action to end it or until the shadow mastiff attacks, is in bright light, or is {@condition incapacitated}."
      ]
    },
    {
      "name": "Sunlight Weakness",
      "entries": [
        "While in bright light created by sunlight, the shadow mastiff has disadvantage on attack rolls, ability checks, and saving throws."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}."
      ]
    }
  ],
  "resist": [
    {
      "cond": true,
      "note": "from nonmagical attacks while in dim light or darkness",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "VGM",
  "passive": 13,
  "variant": [
    {
      "name": "Shadow Mastiff Alpha",
      "type": "variant",
      "entries": [
        "A shadow mastiff alpha has the statistics of a normal shadow mastiff, with the following modifications:",
        {
          "type": "list",
          "items": [
            "The alpha has above average (42โ€“54) hit points.",
            "It has an Intelligence of 6 (-2).",
            "It has the Terrifying Howl action option described below."
          ]
        },
        {
          "name": "Terrifying Howl",
          "type": "entries",
          "entries": [
            "The shadow mastiff howls. Any beast or humanoid within 300 feet of the mastiff and able to hear its howl must succeed on a {@dc 11} Wisdom saving throw or be {@condition frightened} for 1 minute. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to any shadow mastiff's Terrifying Howl for the next 24 hours."
          ]
        }
      ]
    }
  ],
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "_versions": [
    {
      "hp": {
        "average": 48,
        "formula": "6d8 + 6"
      },
      "int": 6,
      "_mod": {
        "action": {
          "mode": "appendArr",
          "items": {
            "name": "Terrifying Howl",
            "entries": [
              "The shadow mastiff howls. Any beast or humanoid within 300 feet of the mastiff and able to hear its howl must succeed on a {@dc 11} Wisdom saving throw or be {@condition frightened} for 1 minute. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to any shadow mastiff's Terrifying Howl for the next 24 hours."
            ]
          }
        }
      },
      "name": "Shadow Mastiff Alpha",
      "source": "VGM",
      "variant": null
    }
  ],
  "alignment": [
    "N",
    "E"
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/shadow-mastiff.opus",
    "type": "internal"
  },
  "traitTags": [
    "Keen Senses"
  ],
  "damageTags": [
    "P"
  ],
  "environment": [
    "forest",
    "swamp",
    "hill"
  ],
  "reprintedAs": [
    "Shadow Mastiff Alpha|MPMM"
  ],
  "hasFluffImages": true,
  "conditionInflict": [
    "frightened",
    "prone"
  ],
  "savingThrowForced": [
    "strength",
    "wisdom"
  ]
}