Medium humanoid, neutral
- Armor Class
- 17
- Hit Points
- 132 (24d8 + 24)
- Speed
- 30 ft.
- Challenge
- 7 (2,900 XP)
STR
12
+1
DEX
20
+5
CON
12
+1
INT
11
+0
WIS
16
+3
CHA
17
+3
- Saving Throws
- Dex +8, Wis +6
- Skills
- Stealth +11, Perception +6, Performance +6, Sleight of hand +8
- Senses
- Darkvision 60 ft., passive Perception 16
- Languages
- Common, Elvish, Thieves' cant
Actions
Multiattack.
The agent makes two Shadow Knife attacks.
Shadow Knife.
Melee or Ranged Attack Roll: +8, reach 5 ft. or range 20/60 ft. Hit: 10 (2d4 + 5) Piercing damage plus 14 (4d6) Necrotic damage, and the target's Speed is reduced by 10 feet until the end of its next turn.
Bonus Actions
Shadow Cloak.
The agent has the Invisible condition until the start of its next turn. This invisibility ends early immediately after the agent makes an attack roll.
Spellcasting
Spellcasting.
The agent casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (DC 14):