Huge dragon, chaotic evil
- Armor Class
- 16
- Hit Points
- 189 (18d12 + 72)
- Speed
- fly 80 ft., 40 ft., climb 40 ft.
- Challenge
- 13 (10,000 XP)
- Saving Throws
- Dex +9, Wis +6
- Skills
- Stealth +14, Perception +11
- Damage Immunities
- necrotic
- Senses
- Blindsight 30 ft., Darkvision 120 ft., passive Perception 21
- Languages
- Common, Draconic
Traits
If the dragon fails a saving throw, it can choose to succeed instead.
While in Dim Light or Darkness, the dragon has Resistance to damage that isn't Force, Psychic, or Radiant.
While in sunlight, the dragon has Disadvantage on ability checks and attack rolls.
Actions
The dragon makes three Rend attacks.
Melee Attack Roll: +10, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage plus 3 (1d6) Necrotic damage.
dex DC 17, each creature in a 60-foot Cone. 35 (10d6) Necrotic damage. Half damage. A Humanoid reduced to 0 Hit Points by this damage dies, and a Shadow rises from the corpse. The shadow is under the dragon's control and shares the dragon's Initiative count but acts immediately after the dragon.
Bonus Actions
Legendary Actions
The dragon moves up to half its Speed, and it makes one Rend attack.
The dragon uses Shadow Stealth, and one creature of its choice that it can see within 10 feet of it takes 10 (3d6) Necrotic damage. The dragon can't take this action again until the start of its next turn.