Medium fiend, chaotic evil
- Armor Class
- 14
- Hit Points
- 66 (12d8 + 12)
- Speed
- fly 30 ft. (hover), 30 ft., canHover true ft.
- Challenge
- 4 (1,100 XP)
STR
1
-5
DEX
17
+3
CON
12
+1
INT
14
+2
WIS
13
+1
CHA
14
+2
- Saving Throws
- Cha +4, Dex +5
- Skills
- Stealth +7
- Damage Resistances
- acid; bludgeoning; cold; fire; lightning; piercing; slashing; thunder
- Damage Immunities
- necrotic; poison
- Damage Vulnerabilities
- radiant
- Condition Immunities
- exhaustion; grappled; paralyzed; petrified; poisoned; prone; restrained
- Senses
- Darkvision 120 ft., passive Perception 11
- Languages
- Abyssal; telepathy 120 ft.
Traits
Demonic Restoration.
If the demon dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Incorporeal Movement.
The demon can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Light Sensitivity.
While in Bright Light, the demon has Disadvantage on ability checks and attack rolls.
Actions
Umbral Claw.
Melee Attack Roll: +5, reach 5 ft. Hit: 16 (3d8 + 3) Psychic damage.