Medium fiend, chaotic evil
- Armor Class
- 13
- Hit Points
- 66 (12d8 + 12)
- Speed
- fly 30 ft., 30 ft.
- Challenge
- 4 (1,100 XP)
STR
1
-5
DEX
17
+3
CON
12
+1
INT
14
+2
WIS
13
+1
CHA
14
+2
- Saving Throws
- Cha +4, Dex +5
- Skills
- Stealth +7
- Damage Resistances
- acid; fire; necrotic; thunder; bludgeoning, piercing, slashing from nonmagical attacks
- Damage Immunities
- cold; lightning; poison
- Damage Vulnerabilities
- radiant
- Condition Immunities
- exhaustion; grappled; paralyzed; petrified; poisoned; prone; restrained
- Senses
- darkvision 120 ft., passive Perception 11
- Languages
- Abyssal, telepathy 120 ft.
Traits
Incorporeal Movement.
The demon can move through other creatures and objects as if they were 3. It takes 5 (1d10) force damage if it ends its turn inside an object.
Light Sensitivity.
While in bright light, the demon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Shadow Stealth.
While in dim light or darkness, the demon can take the Hide action as a bonus action.
Actions
Claws.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) psychic damage or, if the demon had advantage on the attack roll, 17 (4d6 + 3) psychic damage.