Shadow Dancer

CreatureMTFp. 2252014

Medium humanoid, neutral

Armor Class
15 (studded leather armor)
Hit Points
71 (13d8 + 13)
Speed
30 ft.
Challenge
7 (2,900 XP)
STR
12
+1
DEX
16
+3
CON
13
+1
INT
11
+0
WIS
12
+1
CHA
12
+1
Saving Throws
Cha +4, Dex +6
Skills
Stealth +6
Damage Resistances
necrotic
Condition Immunities
charmed; exhaustion
Senses
darkvision 60 ft., passive Perception 11
Languages
Common, Elvish

Traits

Fey Ancestry.

The shadow dancer has advantage on saving throws against being charmed, and magic can't put it to sleep.

Shadow Jump.

As a bonus action, the shadow dancer can teleport up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness. The shadow dancer can use this ability between the weapon attacks of another action it takes.

Actions

Multiattack.

The shadow dancer makes three spiked chain attacks.

Spiked Chain.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and the target must succeed on a DC 14 Dexterity saving throw or suffer one additional effect of the shadow dancer's choice:

  • The target is grappled (escape DC 14) if it is a Medium or smaller creature. Until the grapple ends, the target is restrained, and the shadow dancer can't grapple another target.
  • The target is knocked prone.
  • The target takes 22 (4d10) necrotic damage.
Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "{@item studded leather armor|phb|studded leather}"
      ]
    }
  ],
  "cr": "7",
  "hp": {
    "average": 71,
    "formula": "13d8 + 13"
  },
  "cha": 12,
  "con": 13,
  "dex": 16,
  "int": 11,
  "str": 12,
  "wis": 12,
  "name": "Shadow Dancer",
  "page": 225,
  "save": {
    "cha": "+4",
    "dex": "+6"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "elf"
    ],
    "type": "humanoid"
  },
  "skill": {
    "stealth": "+6"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Fey Ancestry",
      "entries": [
        "The shadow dancer has advantage on saving throws against being {@condition charmed}, and magic can't put it to sleep."
      ]
    },
    {
      "name": "Shadow Jump",
      "entries": [
        "As a bonus action, the shadow dancer can teleport up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness. The shadow dancer can use this ability between the weapon attacks of another action it takes."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The shadow dancer makes three spiked chain attacks."
      ]
    },
    {
      "name": "Spiked Chain",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage, and the target must succeed on a {@dc 14} Dexterity saving throw or suffer one additional effect of the shadow dancer's choice:",
        {
          "type": "list",
          "items": [
            "The target is {@condition grappled} (escape {@dc 14}) if it is a Medium or smaller creature. Until the grapple ends, the target is {@condition restrained}, and the shadow dancer can't grapple another target.",
            "The target is knocked {@condition prone}.",
            "The target takes 22 ({@damage 4d10}) necrotic damage."
          ]
        }
      ]
    }
  ],
  "resist": [
    "necrotic"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MTF",
  "passive": 11,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "alignment": [
    "N"
  ],
  "languages": [
    "Common",
    "Elvish"
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/shadow-dancer.opus",
    "type": "internal"
  },
  "traitTags": [
    "Fey Ancestry"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "N",
    "P"
  ],
  "environment": [
    "forest",
    "underdark",
    "urban"
  ],
  "reprintedAs": [
    "Shadar-kai Shadow Dancer|MPMM"
  ],
  "languageTags": [
    "C",
    "E"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion"
  ],
  "conditionInflict": [
    "grappled",
    "prone",
    "restrained"
  ],
  "savingThrowForced": [
    "dexterity"
  ]
}