Shadow Assassin

CreatureWDMMp. 3162014

Medium undead, chaotic evil

Armor Class
14
Hit Points
78 (12d8 + 24)
Speed
40 ft.
Challenge
9 (5,000 XP)
STR
6
-2
DEX
19
+4
CON
14
+2
INT
13
+1
WIS
12
+1
CHA
14
+2
Saving Throws
Dex +8, Int +5
Skills
Stealth +12, Perception +9
Damage Resistances
acid; cold; fire; lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
necrotic; poison
Damage Vulnerabilities
radiant
Condition Immunities
exhaustion; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained
Senses
darkvision 60 ft., passive Perception 19
Languages
understands the languages it knew in life but can't speak

Traits

Amorphous.

The assassin can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth.

While in dim light or darkness, the assassin can take the Hide action as a bonus action.

Sunlight Weakness.

While in sunlight, the assassin has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Multiattack.

The assassin makes two Shadow Blade attacks.

Shadow Blade.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. Unless the target is immune to necrotic damage, the target's Strength score is reduced by 1d4 each time it is hit by this attack. The target dies if its Strength is reduced to 0. The reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a shadow (see the Monster Manual) rises from the corpse 1d4 hours later.

Raw data
{
  "ac": [
    14
  ],
  "cr": "9",
  "hp": {
    "average": 78,
    "formula": "12d8 + 24"
  },
  "cha": 14,
  "con": 14,
  "dex": 19,
  "int": 13,
  "str": 6,
  "wis": 12,
  "name": "Shadow Assassin",
  "page": 316,
  "save": {
    "dex": "+8",
    "int": "+5"
  },
  "size": [
    "M"
  ],
  "type": "undead",
  "skill": {
    "stealth": "+12",
    "perception": "+9"
  },
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Amorphous",
      "entries": [
        "The assassin can move through a space as narrow as 1 inch wide without squeezing."
      ]
    },
    {
      "name": "Shadow Stealth",
      "entries": [
        "While in dim light or darkness, the assassin can take the {@action Hide} action as a bonus action."
      ]
    },
    {
      "name": "Sunlight Weakness",
      "entries": [
        "While in sunlight, the assassin has disadvantage on attack rolls, ability checks, and saving throws."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The assassin makes two Shadow Blade attacks."
      ]
    },
    {
      "name": "Shadow Blade",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 10 ({@damage 3d6}) necrotic damage. Unless the target is immune to necrotic damage, the target's Strength score is reduced by {@dice 1d4} each time it is hit by this attack. The target dies if its Strength is reduced to 0. The reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a {@creature shadow} (see the Monster Manual) rises from the corpse {@dice 1d4} hours later."
      ]
    }
  ],
  "immune": [
    "necrotic",
    "poison"
  ],
  "resist": [
    "acid",
    "cold",
    "fire",
    "lightning",
    "thunder",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "WDMM",
  "passive": 19,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "understands the languages it knew in life but can't speak"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Amorphous"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "N",
    "P"
  ],
  "vulnerable": [
    "radiant"
  ],
  "languageTags": [
    "CS",
    "LF"
  ],
  "conditionImmune": [
    "exhaustion",
    "frightened",
    "grappled",
    "paralyzed",
    "petrified",
    "poisoned",
    "prone",
    "restrained"
  ]
}