Medium undead, chaotic evil
- Armor Class
- 14
- Hit Points
- 78 (12d8 + 24)
- Speed
- 40 ft.
- Challenge
- 9 (5,000 XP)
- Saving Throws
- Dex +8, Int +5
- Skills
- Stealth +12, Perception +9
- Damage Resistances
- acid; cold; fire; lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks
- Damage Immunities
- necrotic; poison
- Damage Vulnerabilities
- radiant
- Condition Immunities
- exhaustion; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained
- Senses
- darkvision 60 ft., passive Perception 19
- Languages
- understands the languages it knew in life but can't speak
Traits
The assassin can move through a space as narrow as 1 inch wide without squeezing.
While in dim light or darkness, the assassin can take the Hide action as a bonus action.
While in sunlight, the assassin has disadvantage on attack rolls, ability checks, and saving throws.
Actions
The assassin makes two Shadow Blade attacks.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. Unless the target is immune to necrotic damage, the target's Strength score is reduced by 1d4 each time it is hit by this attack. The target dies if its Strength is reduced to 0. The reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a shadow (see the Monster Manual) rises from the corpse 1d4 hours later.