Medium humanoid, neutral evil
- Armor Class
- 14
- Hit Points
- 104 (16d8 + 32)
- Speed
- 30 ft.
- Challenge
- 9 (5,000 XP)
STR
11
+0
DEX
18
+4
CON
14
+2
INT
15
+2
WIS
12
+1
CHA
18
+4
- Saving Throws
- Con +6, Dex +8
- Damage Immunities
- necrotic
- Condition Immunities
- charmed; exhaustion
- Senses
- darkvision 60 ft., passive Perception 11
- Languages
- Common, Elvish
Traits
Burden of Time.
Beasts and Humanoids (except elves) have disadvantage on saving throws while within 10 feet of the shadar-kai.
Fey Ancestry.
The shadar-kai has advantage on saving throws against being charmed, and magic can't put it to sleep.
Actions
Multiattack.
The shadar-kai makes three Shadow Spear attacks. It can replace one attack with a use of Spellcasting.
Shadow Spear.
Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120, one target. Hit: 7 (1d6 + 4) piercing damage plus 26 (4d12) necrotic damage. The spear magically returns to the shadar-kai's hand immediately after a ranged attack.
Reactions
Spellcasting
Spellcasting.
The shadar-kai casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):