Sewer King

CreatureMCV4EC2014

Medium fiend, lawful evil

Armor Class
13 (natural armor)
Hit Points
52 (8d8 + 16)
Speed
40 ft.
Challenge
2 (450 XP)
STR
18
+4
DEX
13
+1
CON
14
+2
INT
8
-1
WIS
12
+1
CHA
11
+0
Skills
Stealth +3, Perception +5
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 15
Languages
Infernal, telepathy 30 ft.

Traits

Beast Speech.

The sewer king can comprehend and verbally communicate with any Beast.

Actions

Rancid Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) acid damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or have the poisoned condition until the start of the sewer king's next turn.

Summon Swarm (1/Day).

The sewer king chitters and summons a swarm of rats to its aid. The swarm appears in an unoccupied space within 30 feet of the sewer king that the sewer king can see. It acts as the sewer king's ally, obeys the sewer king's commands, and takes its turn immediately after the sewer king's. The swarm remains until it dies, the sewer king dies, or until the sewer king dismisses it as an action.

Bonus Actions

Skitter.

The sewer king moves up to its speed without provoking opportunity attacks.

Raw data
{
  "ac": [
    {
      "ac": 13,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "2",
  "hp": {
    "average": 52,
    "formula": "8d8 + 16"
  },
  "cha": 11,
  "con": 14,
  "dex": 13,
  "int": 8,
  "str": 18,
  "wis": 12,
  "name": "Sewer King",
  "size": [
    "M"
  ],
  "type": "fiend",
  "bonus": [
    {
      "name": "Skitter",
      "entries": [
        "The sewer king moves up to its speed without provoking opportunity attacks."
      ]
    }
  ],
  "skill": {
    "stealth": "+3",
    "perception": "+5"
  },
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Beast Speech",
      "entries": [
        "The sewer king can comprehend and verbally communicate with any Beast."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Rancid Bite",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage plus 7 ({@damage 2d6}) acid damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw or have the {@condition poisoned} condition until the start of the sewer king's next turn."
      ]
    },
    {
      "name": "Summon Swarm (1/Day)",
      "entries": [
        "The sewer king chitters and summons a swarm of rats to its aid. The swarm appears in an unoccupied space within 30 feet of the sewer king that the sewer king can see. It acts as the sewer king's ally, obeys the sewer king's commands, and takes its turn immediately after the sewer king's. The swarm remains until it dies, the sewer king dies, or until the sewer king dismisses it as an action."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "MCV4EC",
  "passive": 15,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Infernal",
    "telepathy 30 ft."
  ],
  "senseTags": [
    "SD"
  ],
  "damageTags": [
    "A",
    "P"
  ],
  "languageTags": [
    "I",
    "TP"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "poisoned"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}