Seth the Shapeshifting Dragon

CreatureMisMV1p. 122014

Medium dragon, neutral

Armor Class
17
Hit Points
153 (18d8 + 72)
Speed
swim 50 ft., 50 ft.
Challenge
10 (5,900 XP)
STR
16
+3
DEX
25
+7
CON
19
+4
INT
13
+1
WIS
15
+2
CHA
14
+2
Saving Throws
Con +8, Dex +11, Str +7
Skills
Stealth +11, Perception +6
Damage Resistances
cold; fire
Damage Immunities
poison
Condition Immunities
grappled; poisoned; restrained
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages
Aquan, Common, Draconic

Traits

Amphibious.

Seth can breathe air and water.

Invisible in Water.

Seth has the invisible condition while fully immersed in water.

Actions

Multiattack.

Seth makes one Bite attack and two Claw attacks.

Bite.

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 10 (1d6 + 7) piercing damage plus 9 (2d8) cold damage.

Claw.

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Riptide Breath 5.

Seth exhales a torrent of frigid water in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, the creature takes 36 (8d8) cold damage and has the incapacitated condition until the end of its next turn. On a successful save, the creature takes half as much damage only.

Bonus Actions

Change Shape.

Seth magically transforms into a Small Humanoid or a Beast that is Tiny or Small, while retaining his game statistics (other than his size). This transformation ends if Seth is reduced to 0 hit points or uses another bonus action to end it.

Superspeed (2/Day).

Seth's speed is doubled for as long as he maintains concentration (as if concentrating on a spell). While his speed is increased in this way, all attack rolls against him are made with disadvantage, and he becomes partially incorporeal, allowing him to move through creatures and objects as if they were difficult terrain. Seth takes 5 (1d10) force damage if he ends his turn inside an object.

Raw data
{
  "ac": [
    17
  ],
  "cr": "10",
  "hp": {
    "average": 153,
    "formula": "18d8 + 72"
  },
  "cha": 14,
  "con": 19,
  "dex": 25,
  "int": 13,
  "str": 16,
  "wis": 15,
  "name": "Seth the Shapeshifting Dragon",
  "page": 12,
  "save": {
    "con": "+8",
    "dex": "+11",
    "str": "+7"
  },
  "size": [
    "M"
  ],
  "type": "dragon",
  "bonus": [
    {
      "name": "Change Shape",
      "entries": [
        "Seth magically transforms into a Small Humanoid or a Beast that is Tiny or Small, while retaining his game statistics (other than his size). This transformation ends if Seth is reduced to 0 hit points or uses another bonus action to end it."
      ]
    },
    {
      "name": "Superspeed (2/Day)",
      "entries": [
        "Seth's speed is doubled for as long as he maintains {@status concentration} (as if {@status concentration||concentrating} on a spell). While his speed is increased in this way, all attack rolls against him are made with disadvantage, and he becomes partially incorporeal, allowing him to move through creatures and objects as if they were difficult terrain. Seth takes 5 ({@damage 1d10}) force damage if he ends his turn inside an object."
      ]
    }
  ],
  "skill": {
    "stealth": "+11",
    "perception": "+6"
  },
  "speed": {
    "swim": 50,
    "walk": 50
  },
  "trait": [
    {
      "name": "Amphibious",
      "entries": [
        "Seth can breathe air and water."
      ]
    },
    {
      "name": "Invisible in Water",
      "entries": [
        "Seth has the {@condition invisible} condition while fully immersed in water."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Seth makes one Bite attack and two Claw attacks."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d6 + 7}) piercing damage plus 9 ({@damage 2d8}) cold damage."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage."
      ]
    },
    {
      "name": "Riptide Breath {@recharge 5}",
      "entries": [
        "Seth exhales a torrent of frigid water in a 30-foot cone. Each creature in that area must make a {@dc 16} Constitution saving throw. On a failed save, the creature takes 36 ({@damage 8d8}) cold damage and has the {@condition incapacitated} condition until the end of its next turn. On a successful save, the creature takes half as much damage only."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "resist": [
    "cold",
    "fire"
  ],
  "senses": [
    "blindsight 30 ft.",
    "darkvision 120 ft."
  ],
  "source": "MisMV1",
  "passive": 16,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "alignment": [
    "N"
  ],
  "languages": [
    "Aquan",
    "Common",
    "Draconic"
  ],
  "senseTags": [
    "B",
    "SD"
  ],
  "traitTags": [
    "Amphibious"
  ],
  "actionTags": [
    "Breath Weapon",
    "Multiattack",
    "Shapechanger"
  ],
  "damageTags": [
    "C",
    "O",
    "P",
    "S"
  ],
  "languageTags": [
    "AQ",
    "C",
    "DR"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "grappled",
    "poisoned",
    "restrained"
  ],
  "isNamedCreature": true,
  "conditionInflict": [
    "incapacitated"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}
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