Medium humanoid, any alignment
- Armor Class
- 16 (leather armor, shield)
- Hit Points
- 58 (9d8 + 18)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP)
STR
14
+2
DEX
16
+3
CON
14
+2
INT
13
+1
WIS
16
+3
CHA
11
+0
- Saving Throws
- Dex +5, Wis +5
- Skills
- Survival +5, Acrobatics +5, Perception +5
- Senses
- passive Perception 15
- Languages
- Common
Traits
Pack Tactics.
The hoplite has advantage on an attack roll against a creature if at least one of the hoplite's allies is within 5 feet of the hoplite and the ally isn't incapacitated.
Actions
Multiattack.
The hoplite makes two scimitar attacks or two longbow attacks.
Scimitar.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 10 (3d6) poison damage.
Longbow.
Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 10 (3d6) poison damage.