Large beast, unaligned
- Armor Class
- 12
- Hit Points
- 52 (7d10 + 14)
- Speed
- 40 ft.
- Challenge
- 3 (700 XP)
STR
18
+4
DEX
14
+2
CON
15
+2
INT
3
-4
WIS
12
+1
CHA
8
-1
- Skills
- Stealth +6, Perception +3
- Senses
- passive Perception 13
Traits
Keen Smell.
The serpopard has advantage on Wisdom (Perception) checks that rely on smell.
Pounce.
If the serpopard moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the serpopard can make one bite attack against it as a bonus action.
Actions
Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.