Medium undead, neutral evil
- Armor Class
- 12
- Hit Points
- 75 (10d8 + 30)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
- Skills
- Survival +5, Perception +5
- Damage Immunities
- cold
- Condition Immunities
- charmed; frightened
- Senses
- passive Perception 15
- Languages
- Common
Traits
If the temperature around him is 0 degrees Fahrenheit or lower, Sephek regains 5 hit points at the start of his turn. If he takes fire damage, this trait doesn't function at the start of Sephek's next turn. Sephek dies only if he starts his turn with 0 hit points and doesn't regenerate.
Actions
Sephek attacks twice with a weapon.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if Sephek uses the weapon with two hands, plus 5 (2d4) cold damage.
Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 5 (2d4) cold damage.
Spellcasting
Sephek can innately cast misty step up to three times per day, requiring no components. His innate spellcasting ability is Charisma.