Small/Medium humanoid, lawful neutral
- Armor Class
- 16
- Hit Points
- 110 (20d8 + 20)
- Speed
- 30 ft.
- Challenge
- 6 (2,300 XP)
STR
18
+4
DEX
19
+4
CON
12
+1
INT
11
+0
WIS
15
+2
CHA
10
+0
- Saving Throws
- Con +4, Dex +7
- Skills
- Insight +5, Athletics +7, Perception +8
- Senses
- passive Perception 18
- Languages
- Common plus two other languages
Actions
Multiattack.
The marshal makes three attacks, using Longsword or Pistol in any combination.
Longsword.
Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage, and the target has Disadvantage on the next attack roll it makes before the start of the marshal's next turn.
Pistol.
Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.
Spellcasting
Shield (3/Day).
The marshal casts Shield in response to the spell's trigger, using Wisdom as the spellcasting ability.