Sea Spawn

CreatureVGMp. 1892014

Medium humanoid, neutral evil

Armor Class
11 (natural armor)
Hit Points
32 (5d8 + 10)
Speed
swim 30 ft., 20 ft.
Challenge
1 (200 XP)
STR
15
+2
DEX
8
-1
CON
15
+2
INT
6
-2
WIS
10
+0
CHA
8
-1
Senses
darkvision 120 ft., passive Perception 10
Languages
understands Aquan and Common but can't speak

Traits

Limited Amphibiousness.

The sea spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating.

Actions

Multiattack.

The sea spawn makes three attacks: two unarmed strikes and one with its Piscine Anatomy.

Unarmed Strike.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Piscine Anatomy.

The sea spawn has one or more of the following attack options, provided it has the appropriate anatomy:

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
  • Poison Quills. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 3 (1d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Tentacle. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, and the target is grappled (escape DC 12) if it is a Medium or smaller creature. Until this grapple ends, the sea spawn can't use this tentacle on another target.
Raw data
{
  "ac": [
    {
      "ac": 11,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "1",
  "hp": {
    "average": 32,
    "formula": "5d8 + 10"
  },
  "cha": 8,
  "con": 15,
  "dex": 8,
  "int": 6,
  "str": 15,
  "wis": 10,
  "name": "Sea Spawn",
  "page": 189,
  "size": [
    "M"
  ],
  "type": "humanoid",
  "speed": {
    "swim": 30,
    "walk": 20
  },
  "trait": [
    {
      "name": "Limited Amphibiousness",
      "entries": [
        "The sea spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The sea spawn makes three attacks: two unarmed strikes and one with its Piscine Anatomy."
      ]
    },
    {
      "name": "Unarmed Strike",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage."
      ]
    },
    {
      "name": "Piscine Anatomy",
      "entries": [
        "The sea spawn has one or more of the following attack options, provided it has the appropriate anatomy:",
        {
          "type": "list",
          "items": [
            {
              "name": "Bite",
              "type": "item",
              "entry": "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage."
            },
            {
              "name": "Poison Quills",
              "type": "item",
              "entry": "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}3 ({@damage 1d6}) poison damage, and the target must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
            },
            {
              "name": "Tentacle",
              "type": "item",
              "entry": "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 12}) if it is a Medium or smaller creature. Until this grapple ends, the sea spawn can't use this tentacle on another target."
            }
          ],
          "style": "list-hang-notitle"
        }
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "VGM",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "understands Aquan and Common but can't speak"
  ],
  "senseTags": [
    "SD"
  ],
  "soundClip": {
    "path": "bestiary/sea-spawn.opus",
    "type": "internal"
  },
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "I",
    "P"
  ],
  "environment": [
    "underwater",
    "coastal"
  ],
  "reprintedAs": [
    "Sea Spawn|MPMM"
  ],
  "languageTags": [
    "AQ",
    "C",
    "CS"
  ],
  "hasFluffImages": true,
  "conditionInflict": [
    "grappled",
    "poisoned"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}
Sea Spawn ยท Wiki