Sea Hag (Coven)

CreatureMMp. 1792014SRD

Medium fey, chaotic evil

Armor Class
14 (natural armor)
Hit Points
52 (7d8 + 21)
Speed
swim 40 ft., 30 ft.
Challenge
4 (1,100 XP)
STR
16
+3
DEX
13
+1
CON
16
+3
INT
12
+1
WIS
12
+1
CHA
13
+1
Senses
darkvision 60 ft., passive Perception 11
Languages
Aquan, Common, Giant

Traits

Amphibious.

The hag can breathe air and water.

Horrific Appearance.

Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours.

Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.

Actions

Claws.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Death Glare.

The hag targets one frightened creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.

Illusory Appearance.

The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies.

The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.

Spellcasting

Shared Spellcasting (Coven Only).

While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:

Raw data
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  "str": 16,
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  "name": "Sea Hag (Coven)",
  "page": 179,
  "size": [
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  "speed": {
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    "walk": 30
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  "trait": [
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      "name": "Amphibious",
      "entries": [
        "The hag can breathe air and water."
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    },
    {
      "name": "Horrific Appearance",
      "entries": [
        "Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a {@dc 11} Wisdom saving throw. On a failed save, the creature is {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours.",
        "Unless the target is {@status surprised} or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag."
      ]
    }
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  "__prop": "monster",
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    {
      "name": "Claws",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage."
      ]
    },
    {
      "name": "Death Glare",
      "entries": [
        "The hag targets one {@condition frightened} creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a {@dc 11} Wisdom saving throw against this magic or drop to 0 hit points."
      ]
    },
    {
      "name": "Illusory Appearance",
      "entries": [
        "The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies.",
        "The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a {@dc 16} Intelligence ({@skill Investigation}) check to discern that the hag is disguised."
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  "source": "MM",
  "_isCopy": true,
  "passive": 11,
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  "alignment": [
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  "languages": [
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    "Common",
    "Giant"
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  "senseTags": [
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  "soundClip": {
    "path": "bestiary/sea-hag.opus",
    "type": "internal"
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  "traitTags": [
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  "damageTags": [
    "S"
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  "environment": [
    "underwater",
    "coastal"
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  "reprintedAs": [
    "Sea Hag|XMM"
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  "languageTags": [
    "AQ",
    "C",
    "GI"
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  "spellcasting": [
    {
      "name": "Shared Spellcasting (Coven Only)",
      "spells": {
        "1": {
          "slots": 4,
          "spells": [
            "{@spell identify}",
            "{@spell ray of sickness}"
          ]
        },
        "2": {
          "slots": 3,
          "spells": [
            "{@spell hold person}",
            "{@spell locate object}"
          ]
        },
        "3": {
          "slots": 3,
          "spells": [
            "{@spell bestow curse}",
            "{@spell counterspell}",
            "{@spell lightning bolt}"
          ]
        },
        "4": {
          "slots": 3,
          "spells": [
            "{@spell phantasmal killer}",
            "{@spell polymorph}"
          ]
        },
        "5": {
          "slots": 2,
          "spells": [
            "{@spell contact other plane}",
            "{@spell scrying}"
          ]
        },
        "6": {
          "slots": 1,
          "spells": [
            "{@spell eyebite}"
          ]
        }
      },
      "ability": "int",
      "footerEntries": [
        "For casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save {@dc 13}, and the spell attack bonus is {@hit 5}."
      ],
      "headerEntries": [
        "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:"
      ]
    }
  ],
  "legendaryGroup": {
    "name": "Sea Hag",
    "source": "MM"
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  "conditionInflict": [
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  "referenceSources": [
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    "DIP",
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    "IDRotF",
    "JttRC",
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    "PotA",
    "SatO",
    "SLW",
    "TftYP",
    "TftYP-DiT",
    "ToA",
    "TTP",
    "WDMM"
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  "spellcastingTags": [
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    "S"
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  "_versionBase_name": "Sea Hag",
  "savingThrowForced": [
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  "_versionBase_source": "MM",
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  "_versionBase_isVersion": true,
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}