Sea Fury

CreatureEGWp. 2992014

Medium fey, chaotic evil

Armor Class
14 (natural armor)
Hit Points
105 (14d8 + 42)
Speed
swim 50 ft., 30 ft.
Challenge
12 (8,400 XP)
STR
19
+4
DEX
15
+2
CON
16
+3
INT
12
+1
WIS
12
+1
CHA
18
+4
Skills
Insight +5, Stealth +6, Deception +8, Perception +5
Damage Immunities
cold; fire; poison; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Condition Immunities
paralyzed; poisoned
Senses
darkvision 120 ft., passive Perception 15
Languages
Aquan, Common, Giant

Traits

Amphibious.

The sea fury can breathe air and water.

Legendary Resistance (3/Day).

If the sea fury fails a saving throw, it can choose to succeed instead.

Magic Resistance.

The sea fury has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The sea fury makes two attacks with its claws.

Claws.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Death Glare.

The sea fury targets one frightened creature it can see within 30 feet of it. The target must succeed on a DC 16 Wisdom saving throw or drop to 0 hit points.

Legendary Actions

As Water.

The sea fury transforms into a wave of foaming seawater, along with whatever it is wearing or carrying, and moves up to its speed without provoking opportunity attacks. While in this form, it can't be grappled or restrained. It reverts to its true form at the end of this movement.

Fearsome Apparition (Costs 2 Actions).

The sea fury conjures an apparition of one of its dead sisters, which appears in an unoccupied space the sea fury can see within 30 feet of it. Enemies of the sea fury that can see the apparition must succeed on a DC 16 Wisdom saving throw or be frightened of it until it vanishes at the end of the sea fury's next turn.

Conjure Snakes (Costs 3 Actions).

The sea fury disgorges a swarm of poisonous snakes, which occupies the same space as the sea fury, acts on its own initiative count, and attacks as directed by the sea fury. The sea fury can control up to three of these swarms at a time.

Spellcasting

Innate Spellcasting.

The sea fury's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 14,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": {
    "cr": "12",
    "lair": "14"
  },
  "hp": {
    "average": 105,
    "formula": "14d8 + 42"
  },
  "cha": 18,
  "con": 16,
  "dex": 15,
  "int": 12,
  "str": 19,
  "wis": 12,
  "name": "Sea Fury",
  "page": 299,
  "size": [
    "M"
  ],
  "type": "fey",
  "group": [
    "Hags"
  ],
  "skill": {
    "insight": "+5",
    "stealth": "+6",
    "deception": "+8",
    "perception": "+5"
  },
  "speed": {
    "swim": 50,
    "walk": 30
  },
  "trait": [
    {
      "name": "Amphibious",
      "entries": [
        "The sea fury can breathe air and water."
      ]
    },
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If the sea fury fails a saving throw, it can choose to succeed instead."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The sea fury has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The sea fury makes two attacks with its claws."
      ]
    },
    {
      "name": "Claws",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage."
      ]
    },
    {
      "name": "Death Glare",
      "entries": [
        "The sea fury targets one {@condition frightened} creature it can see within 30 feet of it. The target must succeed on a {@dc 16} Wisdom saving throw or drop to 0 hit points."
      ]
    }
  ],
  "immune": [
    "cold",
    "fire",
    "poison",
    {
      "cond": true,
      "note": "from nonmagical attacks that aren't silvered",
      "immune": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "EGW",
  "passive": 15,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Aquan",
    "Common",
    "Giant"
  ],
  "legendary": [
    {
      "name": "As Water",
      "entries": [
        "The sea fury transforms into a wave of foaming seawater, along with whatever it is wearing or carrying, and moves up to its speed without provoking opportunity attacks. While in this form, it can't be {@condition grappled} or {@condition restrained}. It reverts to its true form at the end of this movement."
      ]
    },
    {
      "name": "Fearsome Apparition (Costs 2 Actions)",
      "entries": [
        "The sea fury conjures an apparition of one of its dead sisters, which appears in an unoccupied space the sea fury can see within 30 feet of it. Enemies of the sea fury that can see the apparition must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} of it until it vanishes at the end of the sea fury's next turn."
      ]
    },
    {
      "name": "Conjure Snakes (Costs 3 Actions)",
      "entries": [
        "The sea fury disgorges a {@creature swarm of poisonous snakes}, which occupies the same space as the sea fury, acts on its own initiative count, and attacks as directed by the sea fury. The sea fury can control up to three of these swarms at a time."
      ]
    }
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Amphibious",
    "Legendary Resistances",
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "S"
  ],
  "languageTags": [
    "AQ",
    "C",
    "GI"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell witch bolt}"
      ],
      "daily": {
        "1e": [
          "{@spell bestow curse}",
          "{@spell fear}",
          "{@spell thunderwave}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The sea fury's innate spellcasting ability is Charisma (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "hasFluffImages": true,
  "legendaryGroup": {
    "name": "Sea Fury",
    "source": "EGW"
  },
  "conditionImmune": [
    "paralyzed",
    "poisoned"
  ],
  "damageTagsSpell": [
    "L",
    "N",
    "T"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "wisdom"
  ],
  "conditionInflictSpell": [
    "frightened"
  ],
  "savingThrowForcedSpell": [
    "constitution",
    "wisdom"
  ],
  "conditionInflictLegendary": [
    "prone"
  ],
  "savingThrowForcedLegendary": [
    "strength"
  ]
}