Medium humanoid, any alignment
- Armor Class
- 13 (leather armor)
- Hit Points
- 16 (3d8 + 3)
- Speed
- swim 30 ft., 30 ft.
- Challenge
- 1/2 (100 XP)
STR
11
+0
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
11
+0
- Skills
- Nature +4, Stealth +6, Survival +5, Perception +5
- Senses
- darkvision 60 ft., passive Perception 15
- Languages
- Any one language (usually Common)
Traits
Keen Hearing and Sight.
The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Fey Ancestry.
The scout has advantage on saving throws against being charmed, and magic can't put it to sleep.
Child of the Sea.
The scout can breathe air and water.
Actions
Multiattack.
The scout makes two melee attacks or two ranged attacks.
Shortsword.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow.
Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.