Small aberration, unaligned
- Armor Class
- 17 (natural armor)
- Hit Points
- 65 (10d6 + 30)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP)
STR
16
+3
DEX
14
+2
CON
16
+3
INT
3
-4
WIS
11
+0
CHA
3
-4
- Skills
- Stealth +6
- Senses
- blindsight 60 ft. (blind beyond this radius), passive Perception 10
Traits
Amphibious.
The serpentmaw can breathe air and water.
Pack Tactics.
The serpentmaw has advantage on an attack roll against a creature if at least one of the serpentmaw's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack.
The serpentmaw makes one Bite attack and two Claw attacks.
Bite.
Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) piercing damage, or 17 (4d6 + 3) piercing damage if the serpentmaw had advantage on the attack roll.
Claw.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.