Scrapper

CreatureMisMV1p. 102014

Large construct, unaligned

Armor Class
18 (natural armor)
Hit Points
126 (12d10 + 60)
Speed
30 ft.
Challenge
8 (3,900 XP)
STR
20
+5
DEX
10
+0
CON
20
+5
INT
3
-4
WIS
10
+0
CHA
1
-5
Skills
Perception +6
Damage Resistances
lightning
Damage Immunities
poison; psychic
Condition Immunities
charmed; exhaustion; frightened; paralyzed; petrified; poisoned
Senses
darkvision 120 ft., passive Perception 16
Languages
understands the languages of its creator but can't speak

Traits

Electrified Chassis.

A creature that hits the scrapper with a melee attack while within 5 feet of it takes 19 (3d12) lightning damage.

Actions

Multiattack.

The scrapper makes two Spike Punch attacks. It can replace one of those with a Wires attack.

Spike Punch.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 5 (1d10) piercing damage.

Wires.

Melee Weapon Attack: +8 to hit, reach 20 ft., one Large or smaller creature. Hit: The target has the grappled condition (escape DC 16) and must succeed on a DC 16 Strength saving throw or be pulled into an unoccupied space within 5 feet of the scrapper and take 19 (3d12) lightning damage. The scrapper can have only one creature grappled in this way at a time.

Eye Beam 5.

The scrapper shoots a magical beam from its extended eye at one creature it can see within 120 feet of itself. The target must make a DC 16 Dexterity saving throw, taking 44 (8d10) force damage on a failed save, or half as much damage on a successful one.

Raw data
{
  "ac": [
    {
      "ac": 18,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "8",
  "hp": {
    "average": 126,
    "formula": "12d10 + 60"
  },
  "cha": 1,
  "con": 20,
  "dex": 10,
  "int": 3,
  "str": 20,
  "wis": 10,
  "name": "Scrapper",
  "page": 10,
  "size": [
    "L"
  ],
  "type": "construct",
  "skill": {
    "perception": "+6"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Electrified Chassis",
      "entries": [
        "A creature that hits the scrapper with a melee attack while within 5 feet of it takes 19 ({@damage 3d12}) lightning damage."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The scrapper makes two Spike Punch attacks. It can replace one of those with a Wires attack."
      ]
    },
    {
      "name": "Spike Punch",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage plus 5 ({@damage 1d10}) piercing damage."
      ]
    },
    {
      "name": "Wires",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 20 ft., one Large or smaller creature. {@h}The target has the {@condition grappled} condition (escape {@dc 16}) and must succeed on a {@dc 16} Strength saving throw or be pulled into an unoccupied space within 5 feet of the scrapper and take 19 ({@damage 3d12}) lightning damage. The scrapper can have only one creature {@condition grappled} in this way at a time."
      ]
    },
    {
      "name": "Eye Beam {@recharge 5}",
      "entries": [
        "The scrapper shoots a magical beam from its extended eye at one creature it can see within 120 feet of itself. The target must make a {@dc 16} Dexterity saving throw, taking 44 ({@damage 8d10}) force damage on a failed save, or half as much damage on a successful one."
      ]
    }
  ],
  "immune": [
    "poison",
    "psychic"
  ],
  "resist": [
    "lightning"
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "MisMV1",
  "passive": 16,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "alignment": [
    "U"
  ],
  "languages": [
    "understands the languages of its creator but can't speak"
  ],
  "senseTags": [
    "SD"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "L",
    "O",
    "P"
  ],
  "languageTags": [
    "CS"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned"
  ],
  "savingThrowForced": [
    "dexterity",
    "strength"
  ]
}