Small/Medium humanoid, neutral
- Armor Class
- 15
- Hit Points
- 6 plus six times your Captain level (the scoundrel has a number of Hit Dice [d8s] equal to your Captain level)
- Speed
- 30 ft.
- Proficiency Bonus
- equals your Proficiency Bonus
- Saving Throws
- Dex 3+PB, Int 0+PB, Wis 0+PB
- Skills
- Stealth +5, Acrobatics +5, Perception +2, Sleight of hand +5
- Senses
- passive Perception 12
- Languages
- Common plus one other language
Traits
Martial Excellence. The scoundrel has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13.
Assassinate (1/Day). During the first round of combat, the scoundrel turns a hit that it makes into a Critical Hit.
Actions
Melee Attack Roll: Bonus equals your Charisma modifier plus your Proficiency Bonus, reach 5 ft. Hit: 1d6 plus your Charisma modifier Piercing damage.
Ranged Attack Roll: Bonus equals your Charisma modifier plus your Proficiency Bonus, range 80/320 ft. Hit: 1d6 plus your Charisma modifier Piercing damage.
Bonus Actions
Poison Strike. The scoundrel deals an extra 2d6 Poison damage on a hit.
Reactions
Uncanny Dodge. Trigger: The scoundrel is hit by an attack roll. The scoundrel halves the damage (round down).