Scorchbringer Guard

CreatureGGRp. 2432014

Medium humanoid, chaotic neutral

Armor Class
16 (breastplate)
Hit Points
11 (2d8 + 2)
Speed
30 ft.
Challenge
1/2 (100 XP)
STR
13
+1
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
9
-1
CHA
10
+0
Senses
passive Perception 9
Languages
any one language (usually Common)

Traits

Explosive Tank.

When the guard dies, or if it rolls a 1 when checking whether its Scorchbringer action recharges, the tank on its back explodes in a 10-foot radius sphere. Each creature in that area must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects that aren't being worn or carried, and it destroys the scorchbringer.

Actions

Light Hammer.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Scorchbringer 4.

The guard's scorchbringer spouts a stream of flame in a line that is 30 feet long and 5 feet wide. Each creature in the line must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "{@item breastplate|phb}"
      ]
    }
  ],
  "cr": "1/2",
  "hp": {
    "average": 11,
    "formula": "2d8 + 2"
  },
  "cha": 10,
  "con": 12,
  "dex": 14,
  "int": 10,
  "str": 13,
  "wis": 9,
  "name": "Scorchbringer Guard",
  "page": 243,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "any race"
    ],
    "type": "humanoid"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Explosive Tank",
      "entries": [
        "When the guard dies, or if it rolls a 1 when checking whether its Scorchbringer action recharges, the tank on its back explodes in a 10-foot radius sphere. Each creature in that area must make a {@dc 12} Dexterity saving throw, taking 7 ({@damage 2d6}) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects that aren't being worn or carried, and it destroys the scorchbringer."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Light Hammer",
      "entries": [
        "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage."
      ]
    },
    {
      "name": "Scorchbringer {@recharge 4}",
      "entries": [
        "The guard's scorchbringer spouts a stream of flame in a line that is 30 feet long and 5 feet wide. Each creature in the line must make a {@dc 12} Dexterity saving throw, taking 7 ({@damage 2d6}) fire damage on a failed save, or half as much damage on a successful one."
      ]
    }
  ],
  "source": "GGR",
  "passive": 9,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW",
    "RW",
    "THW"
  ],
  "alignment": [
    "C",
    "N"
  ],
  "languages": [
    "any one language (usually Common)"
  ],
  "damageTags": [
    "B",
    "F"
  ],
  "languageTags": [
    "C",
    "X"
  ],
  "attachedItems": [
    "light hammer|phb"
  ],
  "hasFluffImages": true,
  "referenceSources": [
    "KKW"
  ],
  "savingThrowForced": [
    "dexterity"
  ]
}