Scion of Thrym

CreatureBGGp. 1752014

Gargantuan giant, neutral evil

Armor Class
19 (natural armor)
Hit Points
499 (27d20 + 216)
Speed
60 ft.
Challenge
24 (62,000 XP)
STR
30
+10
DEX
16
+3
CON
27
+8
INT
17
+3
WIS
20
+5
CHA
21
+5
Saving Throws
Cha +12, Wis +12
Skills
Athletics +17, Perception +12
Damage Resistances
fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
cold
Condition Immunities
charmed; exhaustion; frightened; paralyzed; petrified
Senses
truesight 120 ft., passive Perception 22
Languages
Giant, Primordial

Traits

Legendary Resistance (6/Day).

If the scion fails a saving throw, it can choose to succeed instead.

Magic Resistance.

The scion has advantage on saving throws against spells and other magical effects.

Siege Monster.

The scion deals double damage to objects and structures.

Actions

Multiattack.

The scion makes one Ice Axe and two Slam attacks, or it makes two Glacier Throw attacks.

Ice Axe.

Melee Weapon Attack: +17 to hit, reach 30 ft., one target. Hit: 36 (4d12 + 10) force damage plus 18 (4d8) cold damage.

Slam.

Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 32 (4d10 + 10) force damage.

Glacier Throw.

Ranged Weapon Attack: +17 to hit, range 120/480 ft., one target. Hit: 36 (4d12 + 10) bludgeoning damage plus 14 (4d6) cold damage, and the target must succeed on a DC 25 Strength saving throw or have the prone condition.

Glacial Upheaval 5.

The scion digs its hands into the ground at a point it can see within 30 feet of itself and launches a magically conjured mass of ice into the air. Each creature other than the scion in a 30-foot-radius, 100-foot-high cylinder centered on that point must make a DC 25 Dexterity saving throw. On a failed save, a creature takes 36 (8d8) bludgeoning damage plus 19 (3d12) cold damage and is pushed vertically to the top of the cylinder, at which point the creature falls. On a successful save, a creature takes half as much damage and is pushed to the nearest unoccupied space outside the cylinder with no additional effects.

At the start of the scion's next turn, a mass of ice plummets to the ground on a point the scion can see within 60 feet of the point the scion dug its hands into. Each creature in a 30-foot-radius, 100-foot-high cylinder centered on that point must succeed on a DC 25 Dexterity saving throw or take 18 (4d8) bludgeoning damage plus 18 (4d8) cold damage.

Bonus Actions

Earth-Shaking Movement.

The scion moves up to its speed and sends a shock wave through the ground in a 60-foot-radius circle centered on itself. Each creature on the ground in that area that is concentrating must succeed on a DC 25 Constitution saving throw or lose concentration.

Raw data
{
  "ac": [
    {
      "ac": 19,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "24",
  "hp": {
    "average": 499,
    "formula": "27d20 + 216"
  },
  "cha": 21,
  "con": 27,
  "dex": 16,
  "int": 17,
  "str": 30,
  "wis": 20,
  "name": "Scion of Thrym",
  "page": 175,
  "save": {
    "cha": "+12",
    "wis": "+12"
  },
  "size": [
    "G"
  ],
  "type": {
    "tags": [
      "titan"
    ],
    "type": "giant"
  },
  "bonus": [
    {
      "name": "Earth-Shaking Movement",
      "entries": [
        "The scion moves up to its speed and sends a shock wave through the ground in a 60-foot-radius circle centered on itself. Each creature on the ground in that area that is {@status concentration||concentrating} must succeed on a {@dc 25} Constitution saving throw or lose {@status concentration}."
      ]
    }
  ],
  "skill": {
    "athletics": "+17",
    "perception": "+12"
  },
  "speed": {
    "walk": 60
  },
  "trait": [
    {
      "name": "Legendary Resistance (6/Day)",
      "entries": [
        "If the scion fails a saving throw, it can choose to succeed instead."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The scion has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Siege Monster",
      "entries": [
        "The scion deals double damage to objects and structures."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The scion makes one Ice Axe and two Slam attacks, or it makes two Glacier Throw attacks."
      ]
    },
    {
      "name": "Ice Axe",
      "entries": [
        "{@atk mw} {@hit 17} to hit, reach 30 ft., one target. {@h}36 ({@damage 4d12 + 10}) force damage plus 18 ({@damage 4d8}) cold damage."
      ]
    },
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 17} to hit, reach 20 ft., one target. {@h}32 ({@damage 4d10 + 10}) force damage."
      ]
    },
    {
      "name": "Glacier Throw",
      "entries": [
        "{@atk rw} {@hit 17} to hit, range 120/480 ft., one target. {@h}36 ({@damage 4d12 + 10}) bludgeoning damage plus 14 ({@damage 4d6}) cold damage, and the target must succeed on a {@dc 25} Strength saving throw or have the {@condition prone} condition."
      ]
    },
    {
      "name": "Glacial Upheaval {@recharge 5}",
      "entries": [
        "The scion digs its hands into the ground at a point it can see within 30 feet of itself and launches a magically conjured mass of ice into the air. Each creature other than the scion in a 30-foot-radius, 100-foot-high cylinder centered on that point must make a {@dc 25} Dexterity saving throw. On a failed save, a creature takes 36 ({@damage 8d8}) bludgeoning damage plus 19 ({@damage 3d12}) cold damage and is pushed vertically to the top of the cylinder, at which point the creature falls. On a successful save, a creature takes half as much damage and is pushed to the nearest unoccupied space outside the cylinder with no additional effects.",
        "At the start of the scion's next turn, a mass of ice plummets to the ground on a point the scion can see within 60 feet of the point the scion dug its hands into. Each creature in a 30-foot-radius, 100-foot-high cylinder centered on that point must succeed on a {@dc 25} Dexterity saving throw or take 18 ({@damage 4d8}) bludgeoning damage plus 18 ({@damage 4d8}) cold damage."
      ]
    }
  ],
  "immune": [
    "cold"
  ],
  "resist": [
    "fire",
    "lightning",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "truesight 120 ft."
  ],
  "source": "BGG",
  "passive": 22,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH",
    "RW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Giant",
    "Primordial"
  ],
  "senseTags": [
    "U"
  ],
  "traitTags": [
    "Legendary Resistances",
    "Magic Resistance",
    "Siege Monster"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "C",
    "O"
  ],
  "languageTags": [
    "GI",
    "P"
  ],
  "hasFluffImages": true,
  "legendaryGroup": {
    "name": "Scion of Thrym",
    "source": "BGG"
  },
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "petrified"
  ],
  "conditionInflict": [
    "prone"
  ],
  "savingThrowForced": [
    "constitution",
    "dexterity",
    "strength"
  ]
}