Scion of Grolantor

CreatureBGGp. 1652014

Gargantuan giant, chaotic evil

Armor Class
18 (natural armor)
Hit Points
402 (23d20 + 161)
Speed
60 ft.
Challenge
22 (41,000 XP)
STR
27
+8
DEX
14
+2
CON
25
+7
INT
15
+2
WIS
21
+5
CHA
18
+4
Saving Throws
Cha +11, Wis +12
Skills
Perception +12
Damage Resistances
cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
exhaustion; paralyzed; poisoned
Senses
passive Perception 22
Languages
Giant, Primordial

Traits

Legendary Resistance (6/Day).

If the scion fails a saving throw, it can choose to succeed instead.

Magic Resistance.

The scion has advantage on saving throws against spells and other magical effects.

Siege Monster.

The scion deals double damage to objects and structures.

Actions

Multiattack.

The scion makes one Great Tree Club attack and two Slam attacks, or it makes three Boulder attacks.

Great Tree Club.

Melee Weapon Attack: +15 to hit, reach 30 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be pushed horizontally up to 100 feet straight away from the scion and have the prone condition.

Slam.

Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 26 (4d8 + 8) force damage.

Boulder.

Ranged Weapon Attack: +15 to hit, range 120/480 ft., one target. Hit: 27 (3d12 + 8) bludgeoning damage.

Inhale 5.

The scion inhales a vortex of air in a 120-foot line that is 15 feet wide. Each creature in that area that is Huge or smaller must succeed on a DC 23 Strength saving throw or be pulled up to 120 feet straight toward the scion and be swallowed. A swallowed creature has the restrained condition, has total cover against attacks and other effects outside the scion, and takes 24 (7d6) force damage at the start of each of the scion's turns.

The scion's stomach can hold up to two creatures at a time. If the scion takes 60 damage or more on a single turn from a creature inside it, the scion must succeed on a DC 17 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 10 feet of the scion and has the prone condition. If the scion dies, any swallowed creature no longer has the restrained condition and can escape from the corpse using 15 feet of movement, exiting with the prone condition.

Bonus Actions

Earth-Shaking Movement.

The scion moves up to its speed and then sends a shock wave through the ground in a 60-foot-radius circle centered on itself. Each creature on the ground in that area that is concentrating must succeed on a DC 23 Constitution saving throw or lose concentration.

Reactions

Feed.

Immediately after taking damage, if it has at least one creature swallowed, the scion deals 10 (3d6) force damage to each swallowed creature and regains 10 hit points.

Raw data
{
  "ac": [
    {
      "ac": 18,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "22",
  "hp": {
    "average": 402,
    "formula": "23d20 + 161"
  },
  "cha": 18,
  "con": 25,
  "dex": 14,
  "int": 15,
  "str": 27,
  "wis": 21,
  "name": "Scion of Grolantor",
  "page": 165,
  "save": {
    "cha": "+11",
    "wis": "+12"
  },
  "size": [
    "G"
  ],
  "type": {
    "tags": [
      "titan"
    ],
    "type": "giant"
  },
  "bonus": [
    {
      "name": "Earth-Shaking Movement",
      "entries": [
        "The scion moves up to its speed and then sends a shock wave through the ground in a 60-foot-radius circle centered on itself. Each creature on the ground in that area that is {@status concentration||concentrating} must succeed on a {@dc 23} Constitution saving throw or lose {@status concentration}."
      ]
    }
  ],
  "skill": {
    "perception": "+12"
  },
  "speed": {
    "walk": 60
  },
  "trait": [
    {
      "name": "Legendary Resistance (6/Day)",
      "entries": [
        "If the scion fails a saving throw, it can choose to succeed instead."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The scion has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Siege Monster",
      "entries": [
        "The scion deals double damage to objects and structures."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The scion makes one Great Tree Club attack and two Slam attacks, or it makes three Boulder attacks."
      ]
    },
    {
      "name": "Great Tree Club",
      "entries": [
        "{@atk mw} {@hit 15} to hit, reach 30 ft., one target. {@h}30 ({@damage 4d10 + 8}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 23} Strength saving throw or be pushed horizontally up to 100 feet straight away from the scion and have the {@condition prone} condition."
      ]
    },
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 15} to hit, reach 20 ft., one target. {@h}26 ({@damage 4d8 + 8}) force damage."
      ]
    },
    {
      "name": "Boulder",
      "entries": [
        "{@atk rw} {@hit 15} to hit, range 120/480 ft., one target. {@h}27 ({@damage 3d12 + 8}) bludgeoning damage."
      ]
    },
    {
      "name": "Inhale {@recharge 5}",
      "entries": [
        "The scion inhales a vortex of air in a 120-foot line that is 15 feet wide. Each creature in that area that is Huge or smaller must succeed on a {@dc 23} Strength saving throw or be pulled up to 120 feet straight toward the scion and be swallowed. A swallowed creature has the {@condition restrained} condition, has {@quickref Cover||3||total cover} against attacks and other effects outside the scion, and takes 24 ({@damage 7d6}) force damage at the start of each of the scion's turns.",
        "The scion's stomach can hold up to two creatures at a time. If the scion takes 60 damage or more on a single turn from a creature inside it, the scion must succeed on a {@dc 17} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 10 feet of the scion and has the {@condition prone} condition. If the scion dies, any swallowed creature no longer has the {@condition restrained} condition and can escape from the corpse using 15 feet of movement, exiting with the {@condition prone} condition."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "resist": [
    "cold",
    "fire",
    "lightning",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "source": "BGG",
  "passive": 22,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW",
    "RCH",
    "RW"
  ],
  "reaction": [
    {
      "name": "Feed",
      "entries": [
        "Immediately after taking damage, if it has at least one creature swallowed, the scion deals 10 ({@damage 3d6}) force damage to each swallowed creature and regains 10 hit points."
      ]
    }
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Giant",
    "Primordial"
  ],
  "traitTags": [
    "Legendary Resistances",
    "Magic Resistance",
    "Siege Monster"
  ],
  "actionTags": [
    "Multiattack",
    "Swallow"
  ],
  "damageTags": [
    "B",
    "O"
  ],
  "languageTags": [
    "GI",
    "P"
  ],
  "hasFluffImages": true,
  "legendaryGroup": {
    "name": "Scion of Grolantor",
    "source": "BGG"
  },
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "exhaustion",
    "paralyzed",
    "poisoned"
  ],
  "referenceSources": [
    "HFStCM"
  ],
  "savingThrowForced": [
    "constitution",
    "strength"
  ]
}
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