Medium construct, chaotic evil
- Armor Class
- 11
- Hit Points
- 27 (6d8)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
STR
11
+0
DEX
13
+1
CON
11
+0
INT
10
+0
WIS
10
+0
CHA
13
+1
- Damage Immunities
- poison
- Damage Vulnerabilities
- fire
- Condition Immunities
- charmed; exhaustion; frightened; paralyzed; petrified; poisoned; unconscious
- Senses
- Darkvision 60 ft., passive Perception 10
- Languages
- Common plus one other language
Actions
Fearsome Claw.
Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Slashing damage, and the target has the Frightened condition until the end of the scarecrow's next turn.
Terrifying Glare.
wis DC 11, one creature the scarecrow can see within 30 feet. The target has the Frightened condition until the end of the scarecrow's next turn. While Frightened, the target has the Paralyzed condition.