Medium fey, chaotic neutral
- Armor Class
- 13
- Hit Points
- 31 (7d8)
- Speed
- 40 ft.
- Challenge
- 1/2 (100 XP)
STR
12
+1
DEX
16
+3
CON
11
+0
INT
12
+1
WIS
10
+0
CHA
14
+2
- Skills
- Stealth +5, Perception +2, Performance +6
- Senses
- passive Perception 12
- Languages
- Common, Elvish, Sylvan
Traits
Magic Resistance.
The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Hooves.
Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
Mockery.
wis DC 12, one creature the satyr can see within 90 feet. 5 (1d6 + 2) Psychic damage.