Medium fey, chaotic neutral
- Armor Class
- 15 (leather armor)
- Hit Points
- 38 (7d8 + 7)
- Speed
- 40 ft.
- Challenge
- 2 (450 XP)
STR
12
+1
DEX
18
+4
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
14
+2
- Skills
- Stealth +6, Perception +5, Performance +6
- Senses
- passive Perception 15
- Languages
- Common, Sylvan
Traits
Magic Resistance.
The satyr has advantage on saving throws against spells and other magical effects.
Sleepless Reveler.
Magic can't put the satyr to sleep.
Actions
Multiattack.
The satyr makes three ram attacks or three shortbow attacks.
Ram.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortbow.
Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Hail of Arrows (Recharges after a Short or Long Rest).
The satyr fires an arrow that magically transforms into a flurry of missiles in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 17 (5d6) piercing damage on a failed save, or half as much damage on a successful one.