Medium fey, chaotic neutral
- Armor Class
- 17
- Hit Points
- 82 (15d8 + 15)
- Speed
- 40 ft.
- Challenge
- 6 (2,300 XP)
STR
12
+1
DEX
18
+4
CON
12
+1
INT
12
+1
WIS
14
+2
CHA
17
+3
- Saving Throws
- Dex +7, Wis +5
- Skills
- Acrobatics +7, Perception +5, Performance +9
- Senses
- passive Perception 15
- Languages
- Common, Elvish, Sylvan
Traits
Magic Resistance.
The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack.
The satyr makes three Prance attacks.
Prance.
Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage, and the target has the Charmed condition until the start of the satyr's next turn.
Fey Melody 4.
The satyr conjures a charming or frightening song. wis DC 14, each enemy in a 60-foot Emanation originating from the satyr. The target is subjected to the song's effect:
- Charming. The target has the Charmed condition for 1 minute. While Charmed, the target has the Incapacitated condition and uses all its movement to dance in place. The effect ends on the target if it takes any damage.
- Frightening. 10 (2d6 + 3) Psychic damage, and the target has the Frightened condition for 1 minute. If the target ends its turn out of line of sight from the satyr, the condition ends on it.