Medium fey, chaotic neutral
- Armor Class
- 14 (leather armor)
- Hit Points
- 31 (7d8)
- Speed
- 40 ft.
- Challenge
- 1/2 (100 XP)
STR
12
+1
DEX
16
+3
CON
11
+0
INT
12
+1
WIS
10
+0
CHA
14
+2
- Skills
- Stealth +5, Perception +2, Performance +6
- Senses
- passive Perception 12
- Languages
- Common, Elvish, Sylvan
Traits
Magic Resistance.
The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow.
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.