Medium undead, lawful evil
- Armor Class
- 18 (plate armor)
- Hit Points
- 112 (15d8 + 45)
- Speed
- 30 ft.
- Challenge
- 7 (2,900 XP)
STR
20
+5
DEX
10
+0
CON
16
+3
INT
13
+1
WIS
14
+2
CHA
10
+0
- Saving Throws
- Con +6, Wis +5
- Damage Immunities
- poison
- Condition Immunities
- exhaustion; poisoned
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- understands the languages it knew in life but can't speak
Traits
Undead Fortitude.
If damage reduces Sarlamir to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is bludgeoning or from a critical hit. On a success, Sarlamir drops to 1 hit point instead.
Unusual Nature.
Sarlamir doesn't require air, food, drink, or sleep.
Actions
Multiattack.
Sarlamir makes three Enervating Blade or Throwing Axe attacks in any combination.
Enervating Blade.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) necrotic damage, and if the target is a creature, it can't regain hit points until the start of Sarlamir's next turn.
Throwing Axe.
Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 (2d8 + 5) slashing damage.